Proposal: Make zgui a module for emscripten#22
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ckrowland wants to merge 11 commits intozig-gamedev:mainfrom
Open
Proposal: Make zgui a module for emscripten#22ckrowland wants to merge 11 commits intozig-gamedev:mainfrom
ckrowland wants to merge 11 commits intozig-gamedev:mainfrom
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hazeycode
requested changes
Feb 28, 2025
src/gui.zig
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| pub fn imageButton(str_id: [:0]const u8, user_texture_id: TextureIdent, args: ImageButton) bool { | ||
| return zguiImageButton( | ||
| str_id, | ||
| user_texture_id, |
src/gui.zig
Outdated
| } | ||
| extern fn zguiImageButton( | ||
| str_id: [*:0]const u8, | ||
| user_texture_id: TextureIdent, |
| // imgui.addCMacro("IMGUI_API", "__declspec(dllexport)"); | ||
| // imgui.addCMacro("IMPLOT_API", "__declspec(dllexport)"); | ||
| // imgui.addCMacro("ZGUI_API", "__declspec(dllexport)"); | ||
| //} |
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Note to self: Maybe this should go in the readme.
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In order to build for emscripten, all library code must be imported into the wasm lib instead of linked. Zig modules seem to cover both emscripten and native builds. Also a fix in the underlying imgui lib can be removed and an additional C flag can be added to build for native wgpu.
Might be stomping on some toes by removing the shared / static library, maybe we should have a linked build and a module build side by side?
Tested against gui_test_wgpu for native and my project for native and web.