Skip to content

README en

Shun Moriya edited this page Apr 25, 2026 · 2 revisions

Dungeon Generator Tutorial Index

This directory collects beginner-oriented walkthroughs and per-asset/class reference pages for the plugin.
If you are new to the plugin, new to Unreal Engine, or not mainly an engineer, start with the "Read First" section in order.

If you want to build the visuals with your own meshes, reading the mesh preparation page right after QuickStart is usually the easiest path.

Read First

  1. QuickStart.en.md
    The shortest path to generating and previewing one dungeon.
  2. ADungeonGenerateActor.en.md
    The runtime actor you place in a level, including its role and main settings.
  3. UDungeonGenerateParameter.en.md
    The central asset that controls layout, start position, and database references.

Improve Visuals

Add Special Rooms and Events

Advanced

Minimum Required Assets

  • Generate parameter asset
  • Two Mesh set database assets
    One is usually for rooms and the other for aisles.
  • A level for previewing the result
    You can either preview from Window > DungeonGenerator or place ADungeonGenerateActor in a level.

Common Blockers

  • The room or aisle Mesh set database is not assigned
  • The Mesh set database contains no floor, wall, or roof mesh
  • The sublevel GridSize does not match UDungeonGenerateParameter
  • You edited UDungeonSubLevelDatabase or UDungeonInteriorDatabase but forgot to run Build

Read Next

Clone this wiki locally