(feat) Add EvaluateIndependently field to HealthCheckSpec#603
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gianlucam76 merged 1 commit intoprojectsveltos:mainfrom Feb 7, 2026
Merged
(feat) Add EvaluateIndependently field to HealthCheckSpec#603gianlucam76 merged 1 commit intoprojectsveltos:mainfrom
gianlucam76 merged 1 commit intoprojectsveltos:mainfrom
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This PR introduces the `EvaluateIndependently` field to the HealthCheck API. This field serves as a hint to the controller that resources can be processed in smaller batches (chunks) rather than loading the entire set into the Lua engine at once. Currently, all resources matched by a selector are passed into a single Lua resources table. In large-scale environments, converting thousands of Kubernetes objects into Lua tables simultaneously causes massive memory spikes, often leading to OOM (Out of Memory) kills for the agent. - **When false**: The controller maintains existing behavior, passing all resources at once. This is required for scripts that perform cross-resource analysis (e.g., "Are at least 3 replicas of this app healthy?"). - **When true**: The controller is authorized to split the resource list into chunks (e.g., 50 at a time). This significantly lowers the memory ceiling because the Lua heap only needs to hold a small subset of data during each iteration.
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This PR introduces the
EvaluateIndependentlyfield to the HealthCheck API. This field serves as a hint to the controller that resources can be processed in smaller batches (chunks) rather than loading the entire set into the Lua engine at once.Currently, all resources matched by a selector are passed into a single Lua resources table. In large-scale environments, converting thousands of Kubernetes objects into Lua tables simultaneously causes massive memory spikes, often leading to OOM (Out of Memory) kills for the agent.
When false: The controller maintains existing behavior, passing all resources at once. This is required for scripts that perform cross-resource analysis (e.g., "Are at least 3 replicas of this app healthy?").
When true: The controller is authorized to split the resource list into chunks (e.g., 50 at a time). This significantly lowers the memory ceiling because the Lua heap only needs to hold a small subset of data during each iteration.