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Update with latest changes from Upstream#325

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azzyr wants to merge 90 commits intodevelopmentfrom
feature/update-to-upstream
Open

Update with latest changes from Upstream#325
azzyr wants to merge 90 commits intodevelopmentfrom
feature/update-to-upstream

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@azzyr azzyr commented Nov 11, 2025

This PR includes all the latest commits from upstream, and removes the dependency on SDK2013. Engine binaries and VPKs are mounted from Team Fortress 2 instead

mastercoms and others added 30 commits May 6, 2025 09:36
MvM money is automatically collected in various
cases where its position is unfair for players to
collect themselves.

there is a case where robots can drop money in their
own spawn, which can prove hard or impossible to acquire

so add an additional check for money which is
in a spawn room, just like trigger_hurt
…alue to match tf_parachute_maxspeed_z

This allows servers to restore the original functionality with a value of '10.0f' (or whatever other value they desire)
- Latest code as of 2025/05/14

- Include matsys_controls code to avoid vgui_controls changes being ABI.

Closes: ValveSoftware#1249
Due to prediction, the PrimaryAttack() function runs multiple times every tick.
Every time the function runs on a tick where the player gains another charge, it will stack a copy of the sound that plays, which quickly becomes extremely loud. Commonly this will play 2 or 3, but in testing I've seen upwards of 7 or 8 playing at the same time.
Vlad and others added 30 commits November 4, 2025 18:14
Updates ValveSoftware#1244 to work with ValveSoftware#1439

Co-authored-by: birchish <lbrennan002@my.wilmu.edu>
Unlike HL2DM, TF2 uses the 'custom_mod' and 'vgui' tags to choose how to load certain assets.
This commit adds those tags to the appropriate paths in the TF template mod's gameinfo.txt.
…D_HALLOWEEN_IN_HELL or TF_COND_HALLOWEEN_GHOST_MODE
Allow WeaponRegenerate() to work on all weapons not just EnergyWeapons().
This allows to use impulse 101 on caber.
only blast damge is considered for bSelfBlastDmg modifier. this affects
a few things, being applying the rocket_jump_dmg_reduction
attribute, blocking self bleed, but most importantly, it allows to bypass
the no knockback attribute on quickfix ubers
…rgun

This MUST be accompanied by items_game.txt changes to reintroduce the animations via animation_replacement
- Latest code as of 2025/11/07
(cherry picked from commit 84156e2)
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