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MvM money is automatically collected in various cases where its position is unfair for players to collect themselves. there is a case where robots can drop money in their own spawn, which can prove hard or impossible to acquire so add an additional check for money which is in a spawn room, just like trigger_hurt
…ors model hasn't been initialized yet
…ing airborne without jump button
…t removed on Think)
…alue to match tf_parachute_maxspeed_z This allows servers to restore the original functionality with a value of '10.0f' (or whatever other value they desire)
…s/autorp.txt) KeyValues
… (cfg/motd_entries.txt) KeyValues
…found by random KV allocations review)
- Latest code as of 2025/05/14 - Include matsys_controls code to avoid vgui_controls changes being ABI. Closes: ValveSoftware#1249
…e from the client
Due to prediction, the PrimaryAttack() function runs multiple times every tick. Every time the function runs on a tick where the player gains another charge, it will stack a copy of the sound that plays, which quickly becomes extremely loud. Commonly this will play 2 or 3, but in testing I've seen upwards of 7 or 8 playing at the same time.
…eats to be enabled
Updates ValveSoftware#1244 to work with ValveSoftware#1439 Co-authored-by: birchish <lbrennan002@my.wilmu.edu>
Unlike HL2DM, TF2 uses the 'custom_mod' and 'vgui' tags to choose how to load certain assets. This commit adds those tags to the appropriate paths in the TF template mod's gameinfo.txt.
…D_HALLOWEEN_IN_HELL or TF_COND_HALLOWEEN_GHOST_MODE
Allow WeaponRegenerate() to work on all weapons not just EnergyWeapons(). This allows to use impulse 101 on caber.
only blast damge is considered for bSelfBlastDmg modifier. this affects a few things, being applying the rocket_jump_dmg_reduction attribute, blocking self bleed, but most importantly, it allows to bypass the no knockback attribute on quickfix ubers
…rgun This MUST be accompanied by items_game.txt changes to reintroduce the animations via animation_replacement
- Latest code as of 2025/11/07
(cherry picked from commit 84156e2)
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This PR includes all the latest commits from upstream, and removes the dependency on SDK2013. Engine binaries and VPKs are mounted from Team Fortress 2 instead