Releases: naelstrof/JigglePhysics
Releases · naelstrof/JigglePhysics
Bugfixes
Bugfixes
Compiler fixes.
- Fixed defining JIGGLEPHYSICS_DISABLE_ON_ENABLE or JIGGLEPHYSICS_DISABLE_ON_DISABLE from creating compiler errors.
- Additionally, calling OnInitialize() more than once without calling OnRemove() is now properly checked for and handled.
Small fixes
- Fixed JiggleMemoryBus throwing an exception when given a JiggleRig that got deleted before it tried to read it.
- Fixed JiggleMemoryBus failing to resize properly when too many colliders were added.
- Fixed issue where initialization ran twice: doubling initialization performance!
- Added ability to set JiggleInputParameters through code.
First stable jobs version!
- Fixed jitter on objects moving during LateUpdate()
- Root snapping now proportionally enables based on Root Stretch.
- Limited Root Stretch to a maximum of 0.9
- Added documentation and readme material!
- Added NaN scrubbing on output
- Added player-compatible debug rendering.
- Fixed astronomically scaled colliders from ruining performance.
Jobs support
v13.2.0 version bump
Bugfixes
v10.2.1 Optimizations, LOD rework
Drastically optimized things.
Old ScriptableObject LOD system has been replaced with a mono-behavior based one.
Bugfixes
Bugfixes
- Fixed micro stutters caused from extrapolation errors. This was mostly visible on rigid bodies doing jumping arcs.
- Jiggle precision no longer decays after 9 hours of playtime. We've just started using doubles, so now it decays over several centuries instead.