Fix integer overflow in FpsCounter initialization#2
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teleyos wants to merge 1 commit intomuhammad-fiaz:mainfrom
Open
Fix integer overflow in FpsCounter initialization#2teleyos wants to merge 1 commit intomuhammad-fiaz:mainfrom
teleyos wants to merge 1 commit intomuhammad-fiaz:mainfrom
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The `fps_counter` field was default-initialized with `.{}`, which left
`frame_times: [60]u32 = undefined` as garbage values. When `update()`
runs, it subtracts frame times from the current timestamp, causing
integer underflow if the garbage values exceed the current time.
This fix uses `animation.FpsCounter.init()` to properly zero-initialize
the frame times array.
Co-Authored-By: Claude Opus 4.5 <[email protected]>
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Summary
FpsCounterdefault initialization to prevent integer overflowProblem
The
fps_counterfield inAppwas default-initialized with.{}:This leaves
frame_times: [60]u32 = undefinedas garbage values. Whenupdate()runs, it subtracts frame times from the current timestamp, which causes an integer underflow if the garbage values exceed the current time.Solution
Use
animation.FpsCounter.init()to properly zero-initialize the frame times array:Test plan
🤖 Generated with Claude Code