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Fixed #22312.
Fixed #22167.
Description
I'm recently trying to fix open issues with our loaders.
FBXLoaderis next.It's a challenging one because of the problematic/missing FBX spec definitions and the different interpretations in various importers/exporters. To improve
FBXLoaderI'm using the Blender FBX importer as a source.This particular PR fixes three bugs in
FBXLoaderwhen the skeleton is setup:bindSkeleton()after the scene traverse: This corrects the bind matrix for files without BindPose.SkinnedMesh.bind()from overwriting the bone inverses.With these fixes, the assets from #22312 and #22167 load like in Blender.
I've added both assets from the issues to the repo so we have more assets for testing. That is potentially more important than with other formats since we can't just rely on a official spec document. If this and upcoming PRs would introduce a regression, please open a new issue and share the problematic model so we can fix it. With more test assets, we can easier detect regressions.