Gondola, skiff, Longboats optimization/fixup #50
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ex_gondola_01.nif -> fixed seaming on metal_iron_rusty.dds
ex_skiff.nif-> deleted interior faces on wethered wood texture and assigned wooden ring texture to the other end of the pole
ex_longboat, ex_longboat01.nif, ex_longboat02.nif, exlongboatwrk.nif -> deleted interior and duplicate faces, re added ropes and wooden hangers from ex_longboat_01 to all other variants that bethesda forgot to copy over, fixed sail clipping, texture mismatch and wrong uv height on ex_longboat_01, intersecting faces, gap in the planking, position of ropes so they go inside the mesh instead of floating, added missing faces on planking and rope knot on top of the yard, fixed brown jutting wood from the keel, fixed the appearance of the keel by deleting and triangulating some faces, fixed uv seaming on almost all textures, triangulated wood rings for max area, disabled vcol on top wood rings because there's none applied, copied over and adjusted fixed collision from tr_longboat meshes by Hemaris, UVs that changed aesthetics too much were preserved (seam on bottom part of the keel and the top wood parts tx_wood_wethered), reassigned wethered wood textures to 2 faces that were wrongly assigned.