fix(#133): Fix item spawner & items#135
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PatrykPaluch merged 4 commits intomainfrom Mar 24, 2026
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PatrykPaluch
requested changes
Mar 19, 2026
| Shader shader = itemInfo?.Icon == null | ||
| ? Shader.Find("Hidden/InternalErrorShader") | ||
| : Shader.Find("Universal Render Pipeline/Unlit"); | ||
| if (material) { |
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reverse if to avoid nested code:
if (!material) return;
Comment on lines
+60
to
+65
| ItemComponent itemComponent = gameObject.AddComponent<ItemComponent>(); | ||
| itemComponent.Init(new ItemInstance(itemInfo, itemData)); | ||
| Destroy(this); | ||
| Destroy(GetComponent<MeshRenderer>()); | ||
| Destroy(GetComponent<MeshFilter>()); | ||
| transform.localScale = Vector3.one; |
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this code should run in build too:
void OnEnable()
{
#if UNITY_EDITOR
ReInitImage();
#endif
if (Application.isPlaying)
{
// code
}
}
PatrykPaluch
approved these changes
Mar 24, 2026
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closes #133