This is a modification of Interesting Terrains by Monobelisk, intended to work in tandem with Enhanced and Eroded Terrains.
https://www.nexusmods.com/daggerfallunity/mods/166/
https://github.com/Freak2121/Enhanced-ErodedTerrains
Original readme:
Full source code for Interesting Terrains.
Includes a ScriptableObject with a custom editor for creating a different set of heightmap generator params. To use the altered parameters, hit the Export as INI button and overwrite Assets/interesting_terrains.txt.
Also includes a script for quickly visualizing each heightmap generator in 3D. To use it:
- Create an empty GameObject in the scene.
- Attach the script TestTerrain.cs
Currently, the only way to preview different heightmap generators is to manually edit the HeightSample function in Testing/Editor/Shaders/TerrainTestShader.shader.
