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fix(Menu): defer unmounting Portal until hide animation finishes #4845
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Hey @bradstiff, thank you for your pull request 🤗. The documentation from this branch can be viewed here. |
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Here is a patch while awaiting PR approval. It patches all three source Menu source files. |
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Motivation
There is a race condition in the logic that dismisses the Menu. It sets the rendered flag to false, which starts the hide animation. The animation races the re-render logic that unmounts the Portal. The unmount wins, and the animation never finishes. This corrupts the internal state of the Menu.
The PR changes the logic so that the portal is unmounted when the hide animation finishes.
Additionally, the style change prevents the pressable overlay block touches during the hide animation for improved UX (pointerEvents: 'none').
Related issue
#4807
Test plan
The issue is easily reproduced:
With the PR, the menu appears in step 3.