- Passionate about new technologies since childhood, I have been developing my programming skills for over 7 years, particularly in C++.
- I have gained experience in network programming and several game engines, including Unreal Engine, CryEngine, and Unity (C#).
- C++ programming (7+ years of experience)
- Development on game engines: Unreal Engine, CryEngine, Unity (C#)
- Network programming for video games
- Knowledge of video game production pipelines
Languages
- English - B2
- Spanish - B2
- Development of a multiplayer platform for Minecraft, in C++, Java, and Lua
- Open source project: code sharing and collaboration with the community on GitHub
- Implementation of server-client systems and network communications management
- Creation of custom features: gameplay scripts, economy, player interactions
- Complete project management: design, programming, testing, optimization, and documentation
- Independent development and complex problem solving
- Strengthening of skills in software architecture, network programming, and collaboration on community projects
- Docs: Telegram inbound troubleshooting – Added a troubleshooting section to the Telegram channel docs for the case where messages reach the Telegram Bot API but never make it to the Agent.
- Docs (C#): common server runtime functions – Expanded the C# server runtime documentation with practical examples (events, HTTP, players) so C# users have copy‑pasteable patterns, not just "use IntelliSense".
- Docs (C#): TriggerClientEvent (server) – Added a dedicated C# page for
TriggerClientEventon the server side, with beginner‑friendly examples for broadcasting, targeting a single player, and sending small custom payloads.



