- 🔭 I’m currently working on several projects, including but not limited to:
- 🌊 A replica of Tessendorf waves with integration of modern GPU optimisations.
- 🐭 A Physics Engine small replica to understand how JoltPhysics 🐍 was made for Horizon Forbidden West and Decima Engine
- 🕹️ A GPU Compiler with Reinforcement Learning optimisations
- 👨🏻💻 I’m currently learning at the UNIVERSITY OF TORONTO
- 👯 I’m looking to collaborate on any Open-Source projects that use C# and C++
- 🤔 I’m looking for help with anything that I can.
- 💬 Ask me about Real-Time Computer Graphics
- 📫 How to reach me: You can reach me through my email, mohamedt.mohamed@mail.utoronto.ca
- 😄 Pronouns: He/Him
- ⚡ Fun fact: For the life of me, I don't like Python. C# and C++ is my love and joy
Squirrel
CS Student | Game Dev Enthusiast | Graphics Explorer
- Toronto, Ontario, Canada
- in/mohamed-tarek-538779245
Highlights
- Pro
Pinned Loading
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OceanSimulator
OceanSimulator PublicThis is supposed to be an Ocean Surface Simulator based upon the works of Tessendorf in 2004 and the more recent improvements with most notable being Arc Blanc 2025.
C++ 1
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Vulkan-Based-Path-Tracer
Vulkan-Based-Path-Tracer PublicThis is my attempt at making a real-time path tracer. This project will follow closely with The Cherno Youtube series covering making a ray tracer.
C++
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GhostofTsushimaGrassRendering
GhostofTsushimaGrassRendering PublicA grass system based and inspired by Ghost of Tsushima's grass system.
C#
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