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LoopbackCheck was calling `ctx.close()` after the tone test and again in the effect cleanup, so if a participant advanced or retried quickly React unmounted the component and tried to close an already closed AudioContext. Added guards so we only close when the context is still open and clear the ref, eliminating the InvalidStateError and the Sentry noise.
Targets "Error when starting local audio level observer!"
Daily’s device-error events sometimes carry nested objects (e.g., `errorMsg.message`), and we were shoving that object straight into `UserMediaError`, triggering React’s “object as child” crash. Normalize the event payload in `VideoCall` by extracting a string from `errorMsg`/`error` before storing it so the fallback UI can render safely.
to make it consistent across all intro/exit steps, and play well with the stageDuration during the game
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