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FEV mutation pt1.#906

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Peptide90 wants to merge 34 commits intomasterfrom
codex/create-fev-system-for-mob-species-change
Open

FEV mutation pt1.#906
Peptide90 wants to merge 34 commits intomasterfrom
codex/create-fev-system-for-mob-species-change

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@Peptide90
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@Peptide90 Peptide90 commented Jun 25, 2025

Summary

  • FEV metabolization now triggers the receiver component to slowly or instantly mutate species
  • added FEV localization strings and updated reagent prototype

Note splashing people with FEV or putting them in the vat doesn't seem to work. The vats use a placeholder barrel but should be a structure that smooths to allow huge vats and have the player set so they peak out the top of the liquid. This is all to be fixed if and when we get it working. The species are also placeholder till we get mutants and I plan to expand the mutation system.

🆑

  • add: Added FEV reagent that when in contact with a human will mutate them. Watch out for the Masters Ideologists.

@Peptide90
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Ready for testing

@Peptide90
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This is all tested as working. Species you change into is a placeholder until we get mutants and abominations and mutations.

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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@Peptide90 Peptide90 changed the title Add FEVReceiver component FEV mutation pt1. Jul 18, 2025
…species-change' into codex/create-fev-system-for-mob-species-change
@Peptide90 Peptide90 enabled auto-merge (squash) July 18, 2025 14:00
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