[TF2] fix miniguns having inconsistent spin-down time based on which mouse button is released#1744
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wgetJane wants to merge 1 commit intoValveSoftware:masterfrom
Open
[TF2] fix miniguns having inconsistent spin-down time based on which mouse button is released#1744wgetJane wants to merge 1 commit intoValveSoftware:masterfrom
wgetJane wants to merge 1 commit intoValveSoftware:masterfrom
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…button is released
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Description
when you unrev the minigun by releasing your left mouse button, it takes ~1.15 secs to fully spin down
when you unrev the minigun by releasing your right mouse button, it takes ~1.44 secs to fully spin down
this is because when
SendWeaponAnim( ACT_VM_SECONDARYATTACK )is used to set the weapon's idle rev animation, it also inadvertently changes the weapon's "idle time" as a side effect which adds a delay:source-sdk-2013/src/game/shared/basecombatweapon_shared.cpp
Line 2425 in 7191ecc
unfixed:
spindown_unfixed.mp4
fixed:
spindown_fixed.mp4
note: green crosshair = no mouse buttons pressed