Releases: Unity-Technologies/com.unity.toonshader
Releases · Unity-Technologies/com.unity.toonshader
0.13.4-preview
[0.13.4-preview] - 2026-02-18
Changed
- deps: update dependency to com.unity.render-pipelines.core@17.0.3
[0.13.3-preview] - 2026-02-18
Changed
- deps: update dependency to com.unity.render-pipelines.core@17.0.4
[0.13.2-preview] - 2026-02-17
Changed
- docs: clarify 2D support via "3D as 2D" in URP (Unity 6.3)
- sample: rename tessellation scene to UnityChan_CelLook_Tess
- sample: remove fog in UnityChan_CelLook
- sample: remove fog volume from UnityChan_CelLook_Tess scene
- sample: remove fog in UnityChan scene
Fixed
- fix: missing shadows when using screen space shadows
- fix: unused variable warning in UTS3GUI
- fix: support Decals feature back in URP
- fix: use baseColor for doing trilinear shading in ShadingGradeMap URP
- fix: "GameObjectExtension.AddHDLight" warning in HDRP projects
- opt: reduce texture sampling when there are multiple lights on URP
- opt: reduce duplicate albedo calculations in URP
- opt: reduce duplicate texture sampling and light calculation in ShadingGradeMap URP shader
- opt: eliminate redundant calculation of highlight albedo in URP shaders
- sample: remove unused textures
- sample: fix lighting setting object names in URP samples
- sample: fix missing scripts in scenes and prefabs
- sample: link the correct volume profile in PointLightTest scene (HDRP)
- sample: remove unused "SceneLights Hi-Cut_Filter Test" resources for HDRP
- sample: remove "missing" UTSGraphicsTestSettings component in all sample scenes
- sample: remove unused PP Volume Profile in UnityChan_Emissive folder (HDRP)
- sample: fix the face lighting in the MirrorTest scene of the HDRP sample
0.13.3-preview
0.13.3-preview Release
0.13.2-preview
0.13.2-preview Release
0.13.1-preview
[0.13.1-preview] - 2025-12-22
- fix: shader compile error when screen space shadow is enabled in URP
- fix: check property existence before when converting materials
0.13.0-preview
Added
- feat: add Toon 3D as 2D shader
- feat: assign material props when switching a material to Toon3Das2D
- license: add explicit reference to the Unity-chan license
- doc: add rendering paths section in the feature model doc
Changed
- package: raise minimum Unity version requirement to 6.0
- deps: use com.unity.film-internal-utilities@0.20.0-preview
- sample: replace Unity-chan assets package-wide
- sample: mention Unity-chan license inside sample description
- sample: rename "Sample" scene to KageBall
- sample: move UVCheckGrid texture into the common folder
- sample: rename ToonShader scenes to UnityChan
- sample: rename sample description and displayName strings
- sample: update Built-in RP / URP / HDRP scenes
- sample: disable CameraController while running tests
- sample: reorganize floor materials grouping
- sample: stop auto-generating materials for the Unity-chan model
- doc: clean up Getting Started guide
- doc: clean up Highlight documentation
- doc: clean up Outline documentation
- doc: clean up AngelRing documentation
- doc: clean up Matcap documentation
- doc: tidy the Samples documentation
- doc: clean up Feature Difference documentation
- doc: move MaterialConverter lower in the TOC
- doc: put Render Pipeline Compatibility on the index page
- doc: use "With Additional Control Maps" term in Modes page
- doc: drop the word "Settings" from TOC entries
- doc: lower Outline doc heading levels
- doc: use emoji markers for feature availability
- doc: improve grammar and clarity
- doc: relocate HDRP box light entry under HDRP features
Fixed
- fix: share the same cbuffer for the Universal2D pass
- fix: workaround to prevent Built-in RP code from being executed in URP/HDRP
- fix: correct inspector documentation URLs
- fix: drop duplicate/unused Toon and Toon(Tessellation) shader properties
- fix: resolve deprecated UxmlFactory warnings
- fix: warnings - FindFirstObjectByType(), GetScriptingDefineSymbols(), SetScriptingDefineSymbols()
Removed
- sample: delete unused materials
- sample: remove unnecessary meta files
- sample: delete unused Unity-chan materials for URP
- doc: remove unused images
- doc: remove the “What’s New” documentation pages
- remove: strip all Raytraced Hard Shadow references
0.12.0-preview
Added
- feat: make toon URP work show basic colors/texture and outline in 2D light environment
Changed
- doc: improve documentation accessibility
Fixed
- fix: errors when unlit mode is selected in the SceneView
- fix: undefined punctual shadow keywords for HDRP in Unity 6000.0 or later
- fix: dark areas instead of outlines in WebGL and OpenGL
0.11.1-preview
Added
- sample: add metaverse materials and prefabs of Unity-chan in the HDRP sample
Fixed
- fix: calling InitializeBakedGIData() is necessary for Unity newer than 6000.0.12
- doc: fix incorrect table layout documentation in sections under Inspector Window Settings
0.11.0-preview
Changed:
- api: change the accessor of internal test classes to internal
- api: change the accessor of UTS3MaterialHeaderScope to internal
- api: change the accessor of UTS3MaterialHeaderScopeList to internal
- api: change the accessor of UTS3MaterialEditorExtension and MaterialEditorExtension to internal
- docs: update Unity Editor Compatibility
- deps: use com.unity.film-internal-utilities@0.19.2-preview
Removed:
- api: remove unused empty UniversalToonShaderInfo class
0.10.2-preview
0.10.2-preview Release
Fixed:
- Plane objects can not be chosen from their front face in SceneViews.
- Wrong include path for Linux systems.
0.10.1-preview
0.10.1-preview Release