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fix croesus overlay#585

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davishi25 wants to merge 1 commit intoSkytils:devfrom
davishi25:fix-croesus-overlay
Open

fix croesus overlay#585
davishi25 wants to merge 1 commit intoSkytils:devfrom
davishi25:fix-croesus-overlay

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regex for croesus chests was renamed a while ago, this fix should update the regex to fit the current chest and item names

regex for croesus chests was renamed a while ago, this fix should update the regex to fit the current chest and item names
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Summary of Changes

Hello @davishi25, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request addresses issues with the Croesus overlay by updating various string matching patterns and item identification logic. The changes ensure that the overlay correctly recognizes and processes Croesus chests, their contents, and associated status messages, adapting to recent modifications in the game's text and naming conventions.

Highlights

  • Croesus Chest Regex Update: The regular expression used to identify Croesus chests (croesusChestRegex) has been updated to accurately match current in-game naming conventions, specifically removing 'Mode ' from 'Master Mode' and 'The ' from 'The Catacombs'.
  • Chest Type Retrieval Adjustment: The logic for retrieving the DungeonChest type now appends ' Chest' to the item's display name before calling DungeonChest.getFromName, ensuring correct identification based on updated item names.
  • Lore Message String Correction: The string matching for in-game lore messages related to chest status has been updated to reflect new wording and casing, specifically for 'No more chests to open!' and 'No chests opened yet!'.
  • Enchanted Book Name Color Fix: The color code used for 'Enchanted Book' names has been changed from green (§a) to white (§f) to match the current in-game display.

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Code Review

This pull request updates various regular expressions and string literals to align with recent changes to in-game text, specifically for the Croesus overlay. The modifications seem correct and address the intended issue of adapting to new chest and item names. I have one suggestion to improve the robustness of the updated regular expression for chest names.

private var rerollBypass = false
private val essenceRegex = Regex("§d(?<type>\\w+) Essence §8x(?<count>\\d+)")
private val croesusChestRegex = Regex("^(Master Mode )?The Catacombs - Flo(or (IV|V?I{0,3}))?$")
private val croesusChestRegex = Regex("^(Master )?Catacombs - Flo(or (IV|V?I{0,3}))?$")

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medium

The regex (IV|V?I{0,3}) for Roman numerals is a bit too broad, as I{0,3} can match an empty string. This could cause a string like "Catacombs - Floor " (with a trailing space) to match the regex, which is likely not intended. A more precise regex would prevent matching an empty floor number.

Suggested change
private val croesusChestRegex = Regex("^(Master )?Catacombs - Flo(or (IV|V?I{0,3}))?$")
private val croesusChestRegex = Regex("^(Master )?Catacombs - Flo(or (IV|V?I{1,3}))?$")

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