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Example Configurations
dfsek edited this page Oct 6, 2020
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config.yml
#BetterEnd Generator Configuration
#Update Checker settings
update-checker:
#Enable/Disable the Update Checker
enable: true
#Frequency at which updates are checked for (in seconds)
frequency: 3600
#Language in which to display plugin messages.
#Available languages are en_us (English), vi (Vietnamese), es (Spanish), afr_sa (Afrikaans), zh_cn (Simplified Chinese), and da (Danish)
lang: en_us
#When enabled, the entire world will be an Aether biome.
#Keep in mind that this prevents the Main Island from generating.
all-aether: false
#Whether or not to use Overworld biomes (Useful for making an Aether dimension)
overworld: false
#Weights of structures, used in random selections.
#When a structure spawn candidate location is chosen, a structure is randomly selected from a list,
#based on its weight. The probability of any one structure being chosen is:
# (Structure Weight) / (Total Weight)
#The default weights are out of 100, but they can add up to any number. If they add to 100, the weight
#is equal to the percent chance of that structure being chosen.
structure-weight:
#Structures that generate in the End, Shattered End, and Void biomes (And their variants)
end:
end_tower: 19
stronghold: 19
end_house: 19
shulker_nest: 19
end_ship: 5
wrecked_end_ship: 19
#Structures that generate in the Aether biome (And its variants)
aether:
gold_dungeon: 2
cobble_house: 49
wood_house: 49
#Configuration options for the Outer End Islands
outer-islands:
#Whether or not to teleport players who fall off islands to the Overworld (Everywhere) (Premium only)
fall-to-overworld: false
#Structure options
structures:
#The percent chance that a structure will attempt to generate in a chunk.
chance-per-chunk: 6
#Options for the Shulker Nest structure
shulker-nest:
#Number of attempts made to spawn Shulkers after generation
shulker-spawn-attempts: 8
#Ruin options
ruins:
#The percent chance that a ruin will attempt to generate in a chunk.
chance-per-chunk: 30
#This value sets island size; larger values generate larger islands.
noise: 56
#The height of islands, on the top and bottom.
height-multiplier:
#Top height multiplier. Increasing this causes islands to become taller and more round on the top.
top: 6
#Botom height multiplier. Increasing this causes islands to have taller undersides.
bottom: 52
#The Y-value of the surface of the island.
island-height: 64
#The percent of area that will be land. Smaller values generate many disconnected, small islands, while larger
#values generate a large landmass with holes in it. Any value over 100 will generate all land.
island-threshold: 30
#Whether or not to enable End Cave decoration.
cave-decoration: true
#The average size of the biomes; bigger values correspond to larger biome sizes.
biome-size: 1024
#The distribution of different climates
climate-noise: 384
#The amount of spread of the heat noise (used to calculate Aether/Aether Highlands difference), larger values correspond to
#larger, but much farther apart, Aether Highlands biomes.
heat-noise: 512
#Whether or not to generate Vanilla End Cities. Enabling this is not recommended, as every resource found in End Cities has been
#accounted for, and Minecraft has no spawn checking for End Cities, meaning they will generate in the void very frequently.
generate-end-cities: false
#Configuration options for the Aether biome.
aether:
#Whether or not to teleport players who fall off islands to the Overworld (Only in the Aether) (Premium only)
fall-to-overworld: true
#Configuration options for Aether Clouds.
clouds:
#Whether or not to enable Aether Clouds.
enable-clouds: true
#The average size of Aether Clouds; larger values correspond to larger clouds.
cloud-noise: 36
#The height of the first layer of clouds.
cloud-height: 128
#Configuration options for ore generation.
ores:
#Whether or not to enable ore generation.
enable-ores: true
#The number of tries made to generate ores in a chunk. Higher values generate more ores.
ore-chance: 20
#The weights of each ore generating. Higher values mean higher chances. Set values to zero to disable specific ores.
weights:
coal_ore: 40
iron_ore: 25
gold_ore: 10
redstone_ore: 10
lapis_ore: 10
diamond_ore: 3
emerald_ore: 2
#Whether or not to enable Aether Cave decoration.
cave-decoration: true
#Configuration options for Aether animals.
animals:
#The chance that an animal herd will attempt to spawn in a chunk.
herd-chance-per-chunk: 15
#The minimum size of the herd
herd-min-size: 2
#The maximum size of the herd
herd-max-size: 5
#Configuration options for MythicMobs Bosses.
mythic-boss:
#Whether or not to enable MythicMobs integration.
enable: false
#The name of the boss spawned in the Gold Dungeon.
gold-name: SkeletonKing
#The amount of time (in days) for the chest to cool down
respawn-time: 14
#Configuration options for trees.
trees:
#Minimum number of tree generation attempts per chunk.
min-per-chunk: 4
#Maximum number of tree generation attempts per chunk.
max-per-chunk: 7
#Configuration options for Big Trees (Premium Only)
big-trees:
#Configuration options for Big Trees generating from Vanilla saplings
saplings:
#Whether or not Oak saplings in Forest biomes generate large oak trees,
#and Spruce saplings in Highlands Forest biomes generate large spruce trees.
in-respective-biomes: true
#Whether or not Oak/Spruce saplings generate their corresponding large trees throughout the entire End.
in-all-betterend-worlds: false
#Whether or not Oak/Spruce saplings generate their corresponding large trees in all worlds.
everywhere: false
#How much longer it takes saplings that are to grow into large trees to grow.
#(e.g. 8 = 8 times as long, AND/OR 8 times as much bone meal)
growth-time-multiplier: 8
#Configuration options for Obsidian Pillars found in the Shattered End.
obsidian-pillars:
#Maximum height of the pillars.
max-height: 14
#Minimum height of the pillars.
min-height: 7
#Whether or not to prevent Endermen from picking up blocks.
#Note that this only applies in the Aether and Aether Highlands biomes.
#This is useful in preventing Endermen from picking apart the Aether.
prevent-enderman-block-pickup: true
#Whether or not to enable plugin debugging messages.
debug: falseconfig.yml
#BetterEnd Generator Configuration
#Update Checker settings
update-checker:
#Enable/Disable the Update Checker
enable: true
#Frequency at which updates are checked for (in seconds)
frequency: 3600
#Language in which to display plugin messages.
#Available languages are en_us (English), vi (Vietnamese), es (Spanish), afr_sa (Afrikaans), zh_cn (Simplified Chinese), and da (Danish)
lang: en_us
#When enabled, the entire world will be an Aether biome.
#Keep in mind that this prevents the Main Island from generating.
all-aether: true #Causes the entire world to be Aether (and its variants)
#Whether or not to use Overworld biomes (Useful for making an Aether dimension)
overworld: true #Replaces the END_HIGHLANDS biome with PLAINS.
#Weights of structures, used in random selections.
#When a structure spawn candidate location is chosen, a structure is randomly selected from a list,
#based on its weight. The probability of any one structure being chosen is:
# (Structure Weight) / (Total Weight)
#The default weights are out of 100, but they can add up to any number. If they add to 100, the weight
#is equal to the percent chance of that structure being chosen.
structure-weight:
#Structures that generate in the End, Shattered End, and Void biomes (And their variants)
end:
end_tower: 19
stronghold: 19
end_house: 19
shulker_nest: 19
end_ship: 5
wrecked_end_ship: 19
#Structures that generate in the Aether biome (And its variants)
aether:
gold_dungeon: 2
cobble_house: 49
wood_house: 49
#Configuration options for the Outer End Islands
outer-islands:
#Whether or not to teleport players who fall off islands to the Overworld (Everywhere) (Premium only)
fall-to-overworld: false
#Structure options
structures:
#The percent chance that a structure will attempt to generate in a chunk.
chance-per-chunk: 6
#Options for the Shulker Nest structure
shulker-nest:
#Number of attempts made to spawn Shulkers after generation
shulker-spawn-attempts: 8
#Ruin options
ruins:
#The percent chance that a ruin will attempt to generate in a chunk.
chance-per-chunk: 30
#This value sets island size; larger values generate larger islands.
noise: 64
#The height of islands, on the top and bottom.
height-multiplier:
#Top height multiplier. Increasing this causes islands to become taller and more round on the top.
top: 6
#Botom height multiplier. Increasing this causes islands to have taller undersides.
bottom: 52
#The Y-value of the surface of the island.
island-height: 64
#The percent of area that will be land. Smaller values generate many disconnected, small islands, while larger
#values generate a large landmass with holes in it. Any value over 100 will generate all land.
island-threshold: 45 #Increase the amount of land, to minimize the amount of void.
#Whether or not to enable End Cave decoration.
cave-decoration: true
#The average size of the biomes; bigger values correspond to larger biome sizes.
biome-size: 1024
#The distribution of different climates
climate-noise: 384
#The amount of spread of the heat noise (used to calculate Aether/Aether Highlands difference), larger values correspond to
#larger, but much farther apart, Aether Highlands biomes.
heat-noise: 512
#Whether or not to generate Vanilla End Cities. Enabling this is not recommended, as every resource found in End Cities has been
#accounted for, and Minecraft has no spawn checking for End Cities, meaning they will generate in the void very frequently.
generate-end-cities: false
#Configuration options for the Aether biome.
aether:
#Whether or not to teleport players who fall off islands to the Overworld (Only in the Aether) (Premium only)
fall-to-overworld: false #Falling to the overworld is pointless if the dimension will be your overworld. Re-enable if you are using a custom dimension.
#Configuration options for Aether Clouds.
clouds:
#Whether or not to enable Aether Clouds.
enable-clouds: true
#The average size of Aether Clouds; larger values correspond to larger clouds.
cloud-noise: 36
#The height of the first layer of clouds.
cloud-height: 128
#Configuration options for ore generation.
ores:
#Whether or not to enable ore generation.
enable-ores: true
#The number of tries made to generate ores in a chunk. Higher values generate more ores.
ore-chance: 20
#The weights of each ore generating. Higher values mean higher chances. Set values to zero to disable specific ores.
weights:
coal_ore: 40
iron_ore: 25
gold_ore: 10
redstone_ore: 10
lapis_ore: 10
diamond_ore: 3
emerald_ore: 2
#Whether or not to enable Aether Cave decoration.
cave-decoration: true
#Configuration options for Aether animals.
animals:
#The chance that an animal herd will attempt to spawn in a chunk.
herd-chance-per-chunk: 15
#The minimum size of the herd
herd-min-size: 2
#The maximum size of the herd
herd-max-size: 5
#Configuration options for MythicMobs Bosses.
mythic-boss:
#Whether or not to enable MythicMobs integration.
enable: false
#The name of the boss spawned in the Gold Dungeon.
gold-name: SkeletonKing
#The amount of time (in days) for the chest to cool down
respawn-time: 14
#Configuration options for trees.
trees:
#Minimum number of tree generation attempts per chunk.
min-per-chunk: 4
#Maximum number of tree generation attempts per chunk.
max-per-chunk: 7
#Configuration options for Big Trees (Premium Only)
big-trees:
#Configuration options for Big Trees generating from Vanilla saplings
saplings:
#Whether or not Oak saplings in Forest biomes generate large oak trees,
#and Spruce saplings in Highlands Forest biomes generate large spruce trees.
in-respective-biomes: true
#Whether or not Oak/Spruce saplings generate their corresponding large trees throughout the entire End.
in-all-betterend-worlds: false
#Whether or not Oak/Spruce saplings generate their corresponding large trees in all worlds.
everywhere: false
#How much longer it takes saplings that are to grow into large trees to grow.
#(e.g. 8 = 8 times as long, AND/OR 8 times as much bone meal)
growth-time-multiplier: 8
#Configuration options for Obsidian Pillars found in the Shattered End.
obsidian-pillars:
#Maximum height of the pillars.
max-height: 14
#Minimum height of the pillars.
min-height: 7
#Whether or not to prevent Endermen from picking up blocks.
#Note that this only applies in the Aether and Aether Highlands biomes.
#This is useful in preventing Endermen from picking apart the Aether.
prevent-enderman-block-pickup: true
#Whether or not to enable plugin debugging messages.
debug: false- Aether
- Aether Highlands
- End
- Shattered End
- Shattered Forest
- Void
- Starfield
- Aether Forest
- Aether Highlands Forest
- Abandoned House
- Aether Ruins
- Shulker Nest
- End House
- End Stronghold
- Gold Dungeon
- End Ship
- Wrecked End Ship
- End Tower
- End Ruins