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Releases: Perchik71/X-Cell-FO4
Releases · Perchik71/X-Cell-FO4
2.2 build 94
2.1 build 176
- Added patch BSExtraCount (32bit)
- Added support AE v191
2.1 build 109
- Fixed getting this weird line with pipboy light. Maybe artifact flashlight texture;
- Fixed mimaps lod controls;
2.1 build 97
Added patch removing the blocking of loading tints, characters with IsChargenPresent flags and for all characters of Fallout4.esm;
Added protection against a bad memory address in ID3D11SamplerState*;
Fixed GetMaxAnisotropy papyrus function;
Fixed NPC without Traits flag for facegen emblematic;
Fixed leak's in upscaler patch;
bUseIORandomAccess again default sets as false, I've read a lot of comments about the IO patch, and I've come to this conclusion;
Added message to console and log if npc without facegen default disable;
2.0 build 621
New core;
Use now toml;
New option "Upscaler";
New options PostEffects for Upscaler;
No more headless;
Update IO patch;
1.5 build 84
fix crashes see #1
1.5 build 83
- added support OG game for new filter excludes;
1.5 build 77
- added fix PackageAllocateLocation;
- added fix Grey Movies;
- added inform facegen excludes;
1.5 build 65
- Added support allocate >=4GB;
- Added pools 16KB, 32KB, 64KB, 128KB a slight increase in memory consumption;
- Fixed ini settings everything past the first semicolon is ignored;
1.5 build 34
- Added a new filter excluded from the facegen by plugin name;
- Added a new option settings memory patch for BSScaleformSysMemMapper;
- Update libdeflate version 1.21;
- Update Profile patch - a complete imitation of system functions.