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have screen saver exit match entry

have screen saver exit match entry
@NickGuyver NickGuyver marked this pull request as ready for review January 31, 2026 15:41
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@arntsonl arntsonl left a comment

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I'll need to test this one, odd bug but that would be a nice easy fix. We could also potentially get rid of prevButtonState maybe?

}
Gamepad * gamepad = Storage::getInstance().GetGamepad();

if (gamepad->state.buttons || gamepad->state.dpad) {
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hmmm is it okay we got rid of prevButtonState? do we need to add the dpad as part of our previous state? I'll need to test this one

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My thoughts were since we only care about presses for entering screen saver, it makes sense to have the same behavior for exiting, and just disregard previous states altogether.

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2 participants