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fix: Correctly close GUI when calling inventory.close()
feat: rememberMiniMsg function, used in more places fix: Inventory holder inconsistent behavior on plugin inventory close fix: activeInventory in GuiyInventoryHolder not using MutableStateFlow
…ent inventories feat: Anvil inventory with example
refactor: Reopen guis automatically, but call exit by default
feat: Allow creating two inventory composables at once, so long as one is not inside the other, explicitly deny the latter
…ueChange functions as callbacks
feat: Back handler (gui esc)
* refactor: generify canvases * clean up * readd old drag for now * make click independent of inventory & remove drag * make LayoutNode internal again
# Conflicts: # gradle.properties # gradle/wrapper/gradle-wrapper.properties # src/main/kotlin/com/mineinabyss/guiy/components/canvases/Chest.kt
fix: Flickering previously opened screen when navigating back on inventory close
…reopening logic to prevent flickering old ui when pressing back (menus are reopened for all online players once per second if they have not been explicitly exited)
…ving back to center of screen refactor: Move title updating logic to InventoryHolder since it can manage updating it at the correct time (after inventory has been opened)
…inputs, creating a separate onClickEvent modifier for old behavior.
fix: Use symlinks for index and changelog
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See changelog for more info!