An open-source modification of Resident Evil 2 Dual Shock [SLUS-00748] using MIPS R3000A assembly customizations.
IMPORTANT: this project is outdated and has been converted to C language in Resident Evil 2 Starter Kit
- Kingcom's armips
- Lameguy64's mkpsxiso v1.19
- Toolchain
- test.exe (2018-06-17)
01 -- Extract contents of the following to C:\BioDSZ
utility.zip
"Testing Utility.7z\test.exe"
"armips-v0.10.0-windows-x86.7z\armips.exe"
"SLUS_007.48-master.zip\SLUS_007.48-master"
02 -- Copy following files from the Sony PlayStation PSYQ SDK (not included) to C:\BioDSZ\utility
LICENSEA.DAT
LICENSEE.DAT
LICENSEJ.DAT
03 -- Extract contents of "github009.7z\disc.bin" ISO to C:\BioDSZ\disc
04 -- Copy and rename "SLUS_007.48" from original Resident Evil 2 Dual Shock ISO (not included) to C:\BioDSZ\original\PSX.EXE
05 -- Copy all files from COMMON\BIN from original Resident Evil 2 Dual Shock ISO (not included) to C:\BioDSZ\original\overlay
06 -- Run "Build.bat" in C:\BioDSZ
07 -- Play/Debug
*** Steps 3, 4 and 5 are deprecated and these instructions will be updated soon
2018-06-18 Consolidation of toolchain into single executable, "test.exe" Reimplemented "Printing for pSX Console", allowing for real-time debug stats Reimplemented the original Title Screen menu and all corresponding overlay code & runtime data Minor cleanup and bugfixes
2018-06-14 Load Task functionality patched to avoid redundancy toolchain updated mkpsxiso 1.19 from 1.15, added miscellaneous utilities for building custom ISO images Batch files (*.bat) and miscellaneous source fixes
2018-06-05 Updated Readme, Bugfixes
2018-06-04 Initial Release