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Max-Martin Sherie's Character Controller Study

A study of a barebones higly customizable first person character controller for Unity 2020.3 based on the built in character controller component.

Gym Bird Eye View


This Character controller has costumizable acceleration time for every state (walking, sprinting, mid-air).

Input Metrics


These vallues follow user defined curves.

Curves Curve editor


Gravity, slide acceleration, and drag are all defined by the user independently from the engine's physics system.

Gravity & Slide metrics


All the movement data is visible in real-time in the info tab.

Controller Info


Roadmap

✅ Input detection
✅ Simple movement
✅ State based acceleration
✅ Acceleration and deceleration Curves
✅ Jump & Gravity
✅ Slope & Slide handling
✅ Sprint
✅ Air control
✅ Edge Safety
❌ Jump Tolerance
❌ Counter strafing
❌ Crouch
❌ Third person camera
❌ Camera transitions
❌ Third person animation

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