Lover of Open-Source, Linux, Godot Engine, Blender, and LMMS.
Creator of Viremorfe Studios
-
ποΈ Currently developing Shadead, a procedural psychological horror game.
-
π I love low-level gamedev with C++, shaders, game engines, simulations, etc. But sometimes I like to have fun with GDScript! Or use C++ for create high-performance stuff with GDextension!
-
π§© I am currently building a procedural levels plugin for Shadead, which will handle the proceduralization of the narrative, environment, and puzzles of the game.
-
π« I like to make bizarre things in 3D with Blender.
-
π Sometimes I like to make creepy music and SFX with LMMS.
-
I'm obsessed with optimization. I survived with a pretty old machine for 10 years and was able to enjoy many games thanks to experienced teams who cared about people with specs like mine, games like Mount & Blade Warband, The Elder Scrolls III Morrowind or the Penumbra series. If you work with me, you'll know that I tend to waste a lot of time just to squeeze out 5 more fps (and I love it!).
-
I'm not a commercial developer at all. In fact, I don't even think I'm going to release the game I'm currently working on. If I want money, I'll simply get a day job in my city and dedicate myself to developing in my free time. I'm more of a scientist who constantly experiments with fairly high quality control in what I do, and an eternal learner. I say this so publishers don't come bothering me with their absurd deadlines.
-
Frictional Games is my main inspiration for developing games.
I mentioned earlier that my previous machine was quite old, but my current machine is also old. However, it gets the job done!
- GPU: Intel HD Graphics 530
- CPU: Intel i5 6500
- RAM: 8GB
- Motherboard: H110M Avalon
- OS: Linux Mint Cinnamon (Ubuntu)