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Add sticky lock mode to keep windows in the user's field of view. This lock mode calculates the boundaries of visible windows relative to the user's FOV and applies minimal rotation adjustments when necessary to keep as much content visible as possible. When the content edge moves outside the FOV, the view may rotate to bring it back within the FOV boundary. This provides the freedom to look at different parts of the content while keeping the UI always within the user's view.
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com.oculus.vrshell-20250402-155141-0.trimmed.mp4 |
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com.oculus.vrshell-20250402-155208-0_trimmed.mp4 |
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This work with both pass-through and without pass-through I assume? |
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Add sticky lock mode to keep windows in the user's field of view.
This lock mode calculates the boundaries of visible windows relative to the user's FOV and applies minimal rotation adjustments when necessary to keep as much content visible as possible.
When the content edge moves outside the FOV, the view may rotate to bring it back within the FOV boundary.
This provides the freedom to look at different parts of the content while keeping the UI always within the user's view.