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Fix Bow Lag issue #6249
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Fix Bow Lag issue #6249
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shouldIgnoreServerUsingItemFalse()checksplayerEntity.getFlag(EntityFlag.USING_ITEM), butSessionPlayerEntity#setLivingEntityFlagscalls this aftersuper.setLivingEntityFlags(entityMetadata)has already applied the server value (clearingUSING_ITEMwhen the stale metadata isfalse). That makes this method returnfalsein the exact scenario it's meant to handle, so the staleUSING_ITEM=falseupdate will not be ignored.Consider basing this purely on the prediction window (e.g.,
System.currentTimeMillis() < usingItemPredictionUntil) and/or tracking a separate “prediction active” boolean that isn't overwritten by the server metadata application.