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Alien doors fixes#15785

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ubertpendragon wants to merge 2 commits intoFakeFishGames:masterfrom
ubertpendragon:alien-doors-fix
Open

Alien doors fixes#15785
ubertpendragon wants to merge 2 commits intoFakeFishGames:masterfrom
ubertpendragon:alien-doors-fix

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@ubertpendragon
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@ubertpendragon ubertpendragon commented Mar 28, 2025

As per this issue, alien doors havent been fixed and are still using the wrong sprites

I have fixed the wrong sprite being used, along other issues alien items had

Vanilla vs Changed

image

image

CHANGES:
-Fixed many sprites on doors being outright missing, having the wrong depth or not working (may require manually refreshing doors).
-Made connectionpanel require a [Locked] item, but can be opened properly in sub editor
-Added a shutdown pin to alien doors so you can destroy them with terminals
-Added activate_out pin to alien doors (makes circuits easier)
-Added particles and sound when breaking a door
-Fixed only some of the doors being damageable (consistency between doors)


<!-- CHANGES:
-Made connectionpanel require a [Locked] item, but can be opened properly in sub editor
-Added a shutdown pin to alien doors so you can destroy them with terminals
-Added activate_out pin to alien doors (makes circuits easier)
-Added particles and sound when breaking a door
-Fixed many sprites on doors being outright missing, having the wrong depth or not working (may require manually refreshing doors). More details below
-Fixed only some of the doors being damageable (consistency between doors) 

-->
@mygamingaccount
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You added activate_out. I love you.

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2 participants