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This is a repo for a fork of DIYDoom [https://github.com/amroibrahim/DIYDoom/tree/master].

It's in a very rough state, and includes SDL2 directly. It may make your eyes bleed. Tidying is for later.

TODO: Wishlist:

  • View bob?
  • Nicer collision detection, with a rectilinear bounding box
  • Wall slide movement if you run at a wall?
  • Be really cool if we could do, like, doors and floor movements and stuff?
  • SFX / Music
  • A nice interface for selecting weapons and drawing firing animations?
  • Lighting effects more like the original
  • Optimising performance? Prerender textures?
  • Remove std::list std::vector? Go full c89?

Build is for Xcode on Apple Silicon macs (but if you replaced the precompiled SDL binary you could do whatever)

Requires a WAD file next to the binary or crashy times. See DIYDoom.cpp

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