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Configuration
Daniel Saukel edited this page May 3, 2017
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4 revisions
# Do not change this!
configVersion: 4
# The name of the language file (without .yml extension)
language: english
# The time in hours until taxes and income are calculated
dayLength: 24.0
# The maximum amount of idea groups per faction
maxIdeaGroups: 2
# The default manpower modifier for new factions
# Factions may get more manpower because of an idea
defaultManpowerModifier: 1.0
# The percentage the resource saturation can increase or decrease per day
saturationPerDay: 10
# If economy features should be used
economyEnabled: true
# The price to...
price:
# ... create a new faction with /f create
create: 1000.0
# ... create a new vassal with /f createVassal
createVassal: 1000.0
# ...use /f home
homeWarp: 5.0
# ...change the relation status to another faction
relation:
REAL_UNION: 500.0
VASSAL: 750.0
PEACE: 0.0
LORD: 0.0
PERSONAL_UNION: 0.0
COALITION: 0.0
ENEMY: 0.0
ALLIANCE: 750.0
# ...claim land:
claim:
# The base price that you always pay
base: 100.0
# The additional price per chunk in the region
perChunk: 10.0
# The additional price per region that your faction already owns
increase: 100.0
# The price to import / export resources = modifier * base price
importModifier: 2.0
exportModifier: 0.5
# The /f c [a|c|f] chat formats
chatFormat:
ally: '&d[%relation_color%%faction_tag%&d] %relation_color%%player_prefix%&d%player_name%: '
coalition: '&c[%relation_color%%faction_tag%&c] %relation_color%%player_prefix%&c%player_name%: '
faction: '%relation_color%%player_prefix%&a%player_title% %player_name%: '
# If faction admins shall be allowed to bypass their users' protections in his territory
lwcEnabled: true
# If the wilderness shall be protected against griefs
wildernessProtected: true
# The maximum / minimum amount of power points per player
maxPower: 100
minPower: -100
# The power update interval in ticks
powerUpdateInterval: 1200
# The amount of power points that an online player gets per update
powerIncreaseRate: 1.0
# The amount of power points that an offline player loses per update
powerDecreaseRate: 0.01
# The amount of power points that a player loses when he dies
powerDeathLoss: 25.0
# If holograms shall be displayed at the home location of each faction. Requires HolographicDisplays
hologramsEnabled: true
# What they show
homeHologramText:
- '&4&lH O M E'
- '&a██████████'
- '&6&l=== %faction_long_tag% &6&l==='
- '&7&o%faction_capital%'
- '&a██████████'
# The TAB list entry / the nametag over the player's head
nametag:
prefix: '%relation_color%%faction_tag% '
# Scoreboard settings
scoreboard:
expiration: 7.0
updateInterval: 1.0
defaultPrefixes: true
enabledByDefault: true
factionlessEnabled: true
defaultTitle: '&a%player_name%'
# The default scoreboard content
default:
- '&6Your Faction'
- '&7 %faction_tag%'
- '&3Your Dynasty'
- '&7 %player_dynasty%'
- '&6Your Power'
- '&7 %player_power%'
- '&3Balance'
- '&7 %player_balance%'
# The scoreboard content when the player enters a faction territory
factionInfo:
- '&6Government Type'
- '&7 %faction_gov_type%'
- '&3Federation'
- '&7 %federation_tag%'
- '&6Leader'
- '&7 %faction_admin%'
- '&3Members'
- '&7 %faction_online%/%faction_player_count%'
- '&6Capital'
- '&7 %faction_capital%'
- '&3Stability / Power / Provinces'
- '&7 %faction_stability%/%faction_power%/%faction_province_count%'
# The scoreboard content when the player is not member of a faction
factionless:
- Join a faction!
# Livemap settings
dynmap:
enabled: true
layer:
# The position in the list on the left
priority:
faction: 2
region: 2
minimumZoom: 0
description:
faction: |-
<div class="infowindow">
<span style="font-weight: bold; font-size: 150%;">%faction_long_tag%</span><br>
<span style="font-style: italic; font-size: 110%;">%faction_description%</span><br><br>
<span style="font-weight: bold;">Admin:</span> %faction_admin%<br>
<span style="font-weight: bold;">Moderators:</span> %faction_mod_list%<br>
<span style="font-weight: bold;">Members:</span> %faction_member_list%<br>
<span style="font-weight: bold;">TOTAL:</span> %faction_player_count%<br>
</br>
<span style="font-weight: bold;">Bank:</span> %faction_balance%<br>
<br>
</div>
region: |-
<div class="infowindow">
<span style="font-weight: bold; font-size: 150%;">%region_name% (%region_owner%)</span><br>
<br>
<span style="font-weight: bold;">Type:</span> %region_type%<br>
<span style="font-weight: bold;">Level:</span> %region_level%<br>
<span style="font-weight: bold;">Population:</span> %region_population%<br>
</br>
<span style="font-weight: bold;">Cores:</span> %region_core_list%<br>
<span style="font-weight: bold;">Claims:</span> %region_claim_list%<br>
<br>
</div>
# Add worlds where regions shall not be displayed
hiddenWorlds: []
# The RGB colors of region types, may be overriden for special regions
regionTypeStyles:
DESERT: '#FFCF21/#D0B203'
MOUNTAINOUS: '#DADADA/#EDEDED'
FARMLAND: '#A5F443/#72C143'
CITY: '#8EADC8/#5D82AE'
BARREN: '#816300/#9B8600'
SEA: '#0088C2/#00C7C2'
MAGIC: '#DF3418/#F8AB00'
FOREST: '#103700/#557B4C'
# The resource base prices
resourcePrices:
COAL: 20.0
SULPHUR: 25.0
GOLD: 800.0
IRON: 75.0
DIAMOND: 1000.0
EMERALD: 750.0
LAPIS_LAZULI: 400.0
QUARTZ: 50.0
REDSTONE: 40.0
ANDESITE: 55.0
DIORITE: 110.0
GRANITE: 160.0
GRAVEL: 2.5
OBSIDIAN: 100.0
STONE: 5.0
CHICKEN: 15.0
COW: 25.0
HORSE: 100.0
PIG: 20.0
RABBIT: 10.0
SHEEP: 20.0
APPLE: 4.5
BEETROOT: 3.75
CARROT: 2.25
CHORUS: 120.0
COCOA: 50.0
MELON: 4.0
POTATO: 2.0
PUMPKIN: 8.0
SUGAR: 15.0
WHEAT: 0.5
ACACIA: 12.5
BIRCH: 5.0
DARK_OAK: 15.0
JUNGLE: 10.0
OAK: 3.0
SPRUCE: 4.0
PAPER: 1.5
MUSHROOMS: 5.0
CODFISH: 2.5
CLOWNFISH: 50.0
PUFFERFISH: 75.0
SALMON: 10.0
INK: 17.5
SALT: 40.0
WATER: 0.1
CLAY: 15.0
PRISMARINE: 150.0
DRAGON_BREATH: 2500.0
EXPERIENCE: 50.0
NETHER_WART: 10.0
PURPUR: 60.0
CACTUS: 8.0
GLASS: 12.0
RED_SANDSTONE: 3.0
YELLOW_SANDSTONE: 2.0
CRAFT: 100.0
MANPOWER: 4.0
# This is basically money as a resource, so it should always be one unit of your currency
TAXES: 1.0
# The resources that a faction gets for a province with the respective level
regionIncome:
BARREN:
1:
GRAVEL: 3
2:
GRAVEL: 5
3:
GRAVEL: 8
4:
GRAVEL: 10
5:
GRAVEL: 12
CITY:
1:
CRAFT: 2
TAXES: 5
2:
CRAFT: 5
TAXES: 20
3:
CRAFT: 10
TAXES: 40
4:
CRAFT: 15
TAXES: 70
5:
CRAFT: 20
TAXES: 100
Wiki: © 2017-2018 Daniel Saukel and contributors, licensed under CC BY-SA