Add support for Team Delays #295
Merged
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Allows users to manage their map's TeamDelays key through WAE, which is something done somewhat common to control the production speed of the AI in many missions.
Introduces a new script. Running it opens the difficulty settings management window. For now, this only allows the user to instruct WAE to add a key for TeamDelays to the map, in which case they will have to provide values for each difficulty level:

Once applied, if the user saves, WAE will add
[General]section if not exists yet, and will add theTeamDelays=key to it with the appropriate values. Likewise, if the user instructs WAE to not override team delays, WAE will removeTeamDelays=key from it, and also the[General]section if there are no other keys in it.Supports loading and saving the values from and to any map being worked on.