Releases: Admenri/urge
[251022] Network support
[251008] Stable Release
Fixed android build.
[250921] Emscripten/WASM32 port support
The trial version of Emscripten support has been released.
How to use web port:
- Make mapping data with py script:
python3 build_mapping.py -i /path/to/game -o /path/async_mapping.js
- Put the "async_mapping.js" with "index.html"
- Put your game data into "assets" folder in the same directory as index.html.
- Run a server and open it in browser.
Notes:
- Now web port does not support audio output.
- Any filesystem enumerating (Dir.glob, URGE.enum_directory) is invalid because of web port lazy file loading.

[250901] Testing generic emscripten/HTML5 support on Win/Android/iOS
With a long time of architectural design and underlying preparation, the engine finally added support for the emscripten/wasm32 platform.
By using asyncify technology and ruby.wasm, the engine can be compatible with existing RPG MAKER XP/VX/VX ACE games at a minimal cost, and most of the extended API interfaces can be used normally. >β½</
Currently, emscripten supports two graphics backends: WebGL2 and WebGPU.
WebGL2 is known to have rendering defects, but using WebGPU works fine.
It can be assumed that after iOS Safari fully supports WebGPU, online gaming can be performed on mainstream platforms.

[250729] Stable release
Fix android rules.
[250714] 3D & Custom Render Pipeline Support
[20250524] Spine animation & AV1 decoder support
[20250507] Android update & Stable API standard
- Added android port.
- Fix many problems from renderer.
- Added new crypto format "arb" (only in official build version)
ARB encrypto package tool:
APK packing tool:
https://afdian.com/a/urgecore
[20250419] First Official Version (RGSS 1/2/3)
Stable 2025.4.4
Fix many errors when running SpriteBatch.
Add soloud engine for Audio module.




