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This issue tracks the implementation of libvultra's next-generation rendering features, including GPU-driven hybrid rendering and radiance-field-based techniques.
This issue tracks the implementation of libvultra's next-generation rendering features, including GPU-driven hybrid rendering and radiance-field-based techniques.
GPU-driven Hybrid Renderer
Core GPU-driven pipeline
Visibility & Depth
Lighting pipeline
Shadows
Global Illumination
Ray Tracing Integration
Debug & Visualisation
Gaussian Splatting
Point cloud format support
Rendering abstraction
Rendering implementation
Engine Integration