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Fix GenericPickMeshTechnique constructor
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packages/sdk/src/webglrenderer/internal/drawOps/techniques/generic/GenericPickMeshTechnique.ts

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import {DrawTechnique} from "../../DrawTechnique";
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import {RenderContext} from "../../../RenderContext";
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import type {GPUMemoryReader} from "../../../gpuMemoryManager";
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/**
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* Draw technique for rendering generic triangle meshes for picking.
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* Draw technique for rendering meshes for picking, generic for all primitive types.
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* @internal
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*/
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export class GenericPickMeshTechnique extends DrawTechnique {
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constructor(renderContext: RenderContext, gpuMemoryReader: GPUMemoryReader) {
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super(renderContext, gpuMemoryReader, { picking: true });
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}
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protected buildVertexShader(): void {
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this.vsHeader();
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this.vsCommonDefines();

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