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Refactor the engine.

Right now, everything was build around the texture, it needs to be changed. Re-use the current architecture where each buffer render in a texture and print it in a framebuffer texture.

  1. clean the buffer
  2. render the asked asset in a off-screen texture
  3. repeat
  4. check if the framebuffer need to be clean
  5. render the texture in the framebuffer on screen

Add control on buffer rendering:

	- position function
	- static or modifiable
	- texture used
	- effect on screen
	- 3d model or not
	- better config file