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CMakeLists.txt
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138 lines (112 loc) · 4.56 KB
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cmake_minimum_required(VERSION 3.6)
project(modelguy)
if (MSVC)
# static runtime for all projects
add_compile_options(/MT)
endif()
set(SOURCE_FILES
src/main.cpp
src/main_ems.cpp
src/Model.cpp src/Model.h
src/ModelType.cpp src/ModelType.h
src/studio.h
src/types.h
src/util/util.cpp src/util/util.h
src/util/mstream.cpp src/util/mstream.h
src/util/mat4x4.cpp src/util/mat4x4.h
src/util/colors.cpp src/util/colors.h
src/util/vectors.cpp src/util/vectors.h
src/Renderer.cpp src/Renderer.h
src/MdlRenderer.cpp src/MdlRenderer.h
src/gl/primitives.cpp src/gl/primitives.h
src/gl/Shader.cpp src/gl/Shader.h
src/gl/ShaderProgram.cpp src/gl/ShaderProgram.h
src/gl/Texture.cpp src/gl/Texture.h
src/gl/VertexBuffer.cpp src/gl/VertexBuffer.h
src/lib/json.hpp
src/lib/md5.h src/lib/md5.cpp
src/lib/lodepng.h src/lib/lodepng.cpp
)
set(SHADER_FILES
src/shaders/cvert_vert.glsl
src/shaders/cvert_frag.glsl
src/shaders/mdl_vert.glsl
src/shaders/mdl_frag.glsl
src/shaders/mdl_legacy_vert.glsl
src/shaders/mdl_wire_vert.glsl
src/shaders/mdl_wire_legacy_vert.glsl
src/shaders/mdl_wire_frag.glsl
)
# Custom command that always runs because cmake doesn't care if .glsl contents change.
# The command will check if the generated file needs updating or not
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/__dummy_file.h # fake file that never exists, causing this step to run every build
${CMAKE_BINARY_DIR}/embedded_shaders.cpp
COMMAND ${CMAKE_COMMAND} -P "${CMAKE_SOURCE_DIR}/embed_shaders.cmake" "embedded_shaders.h" "embedded_shaders.cpp" ${SHADER_FILES}
)
add_custom_target(
my_custom_target_that_always_runs ALL
DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/__dummy_file.h
)
set(SOURCE_FILES ${SOURCE_FILES} "${CMAKE_BINARY_DIR}/embedded_shaders.cpp")
add_executable(${PROJECT_NAME} ${SOURCE_FILES})
include_directories(src)
include_directories(src/util)
include_directories(src/gl)
include_directories(src/viewer)
include_directories(src/lib)
include_directories(glew/include)
include_directories(${CMAKE_BINARY_DIR})
if(MSVC)
# compile using the static runtime
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MT /wd4244 /wd4018")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MTd /wd4244 /wd4018 -DDEBUG_MODE")
add_definitions(-DGLEW_STATIC)
add_subdirectory(glfw)
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(GLEW_PATH ${CMAKE_CURRENT_SOURCE_DIR}/glew/lib/Release/Win32/glew32s.lib)
else()
set(GLEW_PATH ${CMAKE_CURRENT_SOURCE_DIR}/glew/lib/Release/x64/glew32s.lib)
endif()
target_link_libraries(${PROJECT_NAME} glfw opengl32 ${GLEW_PATH})
# Disable C++ exceptions
string(REPLACE "/EHsc" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT modelguy)
source_group("Header Files\\gl" FILES src/gl/Shader.h
src/gl/ShaderProgram.h
src/gl/VertexBuffer.h
src/gl/Texture.h
src/gl/primitives.h
${CMAKE_BINARY_DIR}/embedded_shaders.h
src/gl/shaders.h)
source_group("Source Files\\gl" FILES src/gl/Shader.cpp
src/gl/ShaderProgram.cpp
src/gl/VertexBuffer.cpp
src/gl/Texture.cpp
src/gl/primitives.cpp
${CMAKE_BINARY_DIR}/embedded_shaders.cpp
src/gl/shaders.cpp)
source_group("Header Files\\util" FILES src/util/util.h
src/util/mstream.h
src/util/mat4x4.h
src/util/colors.h
src/util/vectors.h)
source_group("Source Files\\util" FILES src/util/util.cpp
src/util/mstream.cpp
src/util/mat4x4.cpp
src/util/colors.cpp
src/util/vectors.cpp)
elseif(EMSCRIPTEN)
set(CMAKE_EXECUTABLE_SUFFIX ".html")
set(SHELL_FILE ${CMAKE_CURRENT_SOURCE_DIR}/src/shell.html)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O2")
set_target_properties(${PROJECT_NAME} PROPERTIES LINK_FLAGS
"-sTOTAL_MEMORY=134217728 -sUSE_GLFW=3 -sASYNCIFY=1 --shell-file ${SHELL_FILE} -sASSERTIONS=1 \
-sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2 \
-sEXPORTED_RUNTIME_METHODS=['ccall'] -sASYNCIFY_IMPORTS=['emscripten_asm_const_int','ccall']")
else()
target_link_libraries(${PROJECT_NAME} GLEW OSMesa)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g -O0 -Werror=return-type -DDEBUG_MODE")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -g -O2 -w")
endif()