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multiplayer.js
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27 lines (23 loc) · 793 Bytes
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import { initializeApp } from 'firebase/app';
import { getDatabase, ref, set, onValue } from 'firebase/database';
export function initMultiplayer(car) {
const firebaseConfig = {
apiKey: "YOUR_API_KEY",
databaseURL: "https://YOUR_PROJECT.firebaseio.com"
};
const app = initializeApp(firebaseConfig);
const db = getDatabase(app);
// Update player position in Firebase
function updatePosition() {
set(ref(db, 'players/player1'), {
x: car.position.x,
y: car.position.y,
z: car.position.z
});
}
// Listen for other players
onValue(ref(db, 'players'), (snapshot) => {
const data = snapshot.val();
// Update other cars in-game
});
}