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[FEATURE] DynamicBone support for AvatarBigScreenTouchHandler #523

@WL-Whiteluigi

Description

@WL-Whiteluigi

Describe your idea

Currently, hair and ears that uses DynamicBone instead of VRMSpringBone aren't affected by headpatting.

Why is this useful?

Allows DynamicBone bones to react the same was as if they were VRMSpringBone bones.

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  • I confirm this request includes only one feature.

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