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SF_X64_Debug.props
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27 lines (27 loc) · 1.86 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<IncludePath>H:\libs\DirectXTK\Inc;H:\libs\boost\include\boost-1_55;H:\libs\xbyak;H:\libs\zlib125\zlib-1.2.5;H:\libs\lpng150\lpng150;H:\libs\vst_sdk2_4_rev2\vstsdk2.4\pluginterfaces\vst2.x;H:\libs\Box2D\Box2D;H:\libs\Box2D;H:\libs\DirectXTex;H:\libs\Intel\Media SDK 2014 for Clients\include;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup>
<LibraryPath>H:\libs\zlib125\zlib-1.2.5;H:\libs\boost\lib;H:\libs\DirectXTex\DirectXTex\Bin\Desktop_2013\x64\Debug;H:\libs\DirectXTK\Bin\Desktop_2013\x64\Debug;H:\libs\Intel\Media SDK 2014 for Clients\lib\x64;$(LibraryPath)</LibraryPath>
<_PropertySheetDisplayName>SF_X64_Debug</_PropertySheetDisplayName>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<PrecompiledHeader>Use</PrecompiledHeader>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<StructMemberAlignment>16Bytes</StructMemberAlignment>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<PreprocessorDefinitions>_UNICODE;UNICODE;_WIN64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CompileAsWinRT>true</CompileAsWinRT>
<AdditionalUsingDirectories>C:\Program Files %28x86%29\Microsoft SDKs\Windows\v8.1\ExtensionSDKs\Microsoft.VCLibs\12.0\References\CommonConfiguration\neutral;C:\Program Files %28x86%29\Windows Kits\8.1\References\CommonConfiguration\Neutral;%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup />
</Project>