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Update headers to CL455399 (#398)
1 parent 0405455 commit 9dd548d

30 files changed

Lines changed: 201 additions & 43 deletions

Source/FactoryGame/Private/Buildables/FGBuildableConveyorBelt.cpp

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@@ -32,6 +32,8 @@ void AFGBuildableConveyorBelt::GainedSignificance_Implementation(){ }
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void AFGBuildableConveyorBelt::LostSignificance_Implementation(){ }
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float AFGBuildableConveyorBelt::GetSignificanceRange(){ return float(); }
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void AFGBuildableConveyorBelt::SetupForSignificance(){ }
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void AFGBuildableConveyorBelt::GainedNetSignificance_Implementation(){ }
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void AFGBuildableConveyorBelt::LostNetSignificance_Implementation(){ }
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TArray<FInstanceData> AFGBuildableConveyorBelt::GetActorLightweightInstanceData_Implementation() const{ return TArray<FInstanceData>(); }
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int32 AFGBuildableConveyorBelt::GetDismantleRefundReturnsMultiplier() const{ return int32(); }
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void AFGBuildableConveyorBelt::OnBuildEffectFinished(){ }

Source/FactoryGame/Private/Buildables/FGBuildablePipeBase.cpp

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@@ -42,6 +42,8 @@ TArray<FInstanceData> AFGBuildablePipeBase::GetActorLightweightInstanceData_Impl
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void AFGBuildablePipeBase::GainedSignificance_Implementation(){ }
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void AFGBuildablePipeBase::LostSignificance_Implementation(){ }
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void AFGBuildablePipeBase::SetupForSignificance(){ }
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void AFGBuildablePipeBase::GainedNetSignificance_Implementation(){ }
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void AFGBuildablePipeBase::LostNetSignificance_Implementation(){ }
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float AFGBuildablePipeBase::GetSignificanceRange(){ return float(); }
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float AFGBuildablePipeBase::FindOffsetClosestToLocation(const FVector& location) const{ return float(); }
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void AFGBuildablePipeBase::GetLocationAndDirectionAtOffset(float offset, FVector& out_location, FVector& out_direction) const{ }

Source/FactoryGame/Private/Buildables/FGBuildablePipeHyper.cpp

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@@ -14,6 +14,7 @@ AFGBuildablePipeHyper::AFGBuildablePipeHyper() : Super() {
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this->mConnection1->SetupAttachment(RootComponent);
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}
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void AFGBuildablePipeHyper::BeginPlay(){ Super::BeginPlay(); }
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void AFGBuildablePipeHyper::EndPlay(const EEndPlayReason::Type EndPlayReason){ }
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void AFGBuildablePipeHyper::PostLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ }
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TArray<TPair<UFGPipeConnectionComponentBase*, float>> AFGBuildablePipeHyper::GetPossibleConnectionsToTransitionThrough(AFGCharacterPlayer* charPlayer, UFGPipeConnectionComponentBase* connectionEnteredThrough) const{ return TArray<TPair<UFGPipeConnectionComponentBase*,float>>(); }
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EPipeHyperEnterResult AFGBuildablePipeHyper::OnPipeEnterReal(AFGCharacterPlayer* charPlayer, UFGPipeConnectionComponentBase* connectionEnteredThrough, FFGDynamicStruct& outPipeData, const FFGDynamicStruct& predictionPipeData){ return EPipeHyperEnterResult(); }

Source/FactoryGame/Private/Buildables/FGBuildableRailroadTrack.cpp

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@@ -59,6 +59,8 @@ bool AFGBuildableRailroadTrack::CanDismantle_Implementation() const{ return bool
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void AFGBuildableRailroadTrack::GetDismantleDependencies_Implementation(TArray<AActor*>& out_dismantleDependencies) const{ }
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void AFGBuildableRailroadTrack::GetDismantleDisqualifiers_Implementation(TArray<TSubclassOf<UFGConstructDisqualifier>>& out_dismantleDisqualifiers, const TArray<AActor*>& allSelectedActors) const{ }
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void AFGBuildableRailroadTrack::PostLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ }
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void AFGBuildableRailroadTrack::GainedNetSignificance_Implementation(){ }
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void AFGBuildableRailroadTrack::LostNetSignificance_Implementation(){ }
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int32 AFGBuildableRailroadTrack::GetDismantleRefundReturnsMultiplier() const{ return int32(); }
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void AFGBuildableRailroadTrack::GetClearanceData_Implementation(TArray< FFGClearanceData >& out_data) const{ }
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bool AFGBuildableRailroadTrack::ShouldBlockGuidelinePathForHologram(const AFGHologram* hologram) const{ return bool(); }
@@ -74,6 +76,7 @@ void AFGBuildableRailroadTrack::OnVehicleEntered( AFGRailroadVehicle* vehicle){
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void AFGBuildableRailroadTrack::OnVehicleExited( AFGRailroadVehicle* vehicle){ }
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bool AFGBuildableRailroadTrack::IsConnectionOccupied(const UFGRailroadTrackConnectionComponent* connection, float distance, AFGTrain* ignored) const{ return bool(); }
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bool AFGBuildableRailroadTrack::UpdateOverlappingTracks(){ return bool(); }
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void AFGBuildableRailroadTrack::SetupCollisionInfo() const{ }
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TArray< AFGBuildableRailroadTrack* > AFGBuildableRailroadTrack::GetOverlappingTracks(){ return TArray<AFGBuildableRailroadTrack*>(); }
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void AFGBuildableRailroadTrack::AddOverlappingTrack(AFGBuildableRailroadTrack* track){ }
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UFGConnectionComponent* AFGBuildableRailroadTrack::GetSplineConnection0() const{ return nullptr; }

Source/FactoryGame/Private/Buildables/FGBuildableSnowCannon.cpp

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@@ -1,6 +1,7 @@
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#include "Buildables/FGBuildableSnowCannon.h"
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#include "Components/SceneComponent.h"
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#include "FGColoredInstanceMeshProxy.h"
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#include "Net/UnrealNetwork.h"
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AFGBuildableSnowCannon::AFGBuildableSnowCannon() : Super() {
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this->mBaseMeshComponent = CreateDefaultSubobject<UFGColoredInstanceMeshProxy>(TEXT("Base Mesh Component"));
@@ -12,6 +13,10 @@ AFGBuildableSnowCannon::AFGBuildableSnowCannon() : Super() {
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this->mBaseMeshComponent->SetupAttachment(RootComponent);
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this->mHeadMeshComponent->SetupAttachment(RootComponent);
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}
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void AFGBuildableSnowCannon::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFGBuildableSnowCannon, mCannonAngle);
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}
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void AFGBuildableSnowCannon::BeginPlay(){ Super::BeginPlay(); }
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void AFGBuildableSnowCannon::EndPlay(const EEndPlayReason::Type EndPlayReason){ Super::EndPlay(EndPlayReason); }
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void AFGBuildableSnowCannon::GainedSignificance_Implementation(){ }

Source/FactoryGame/Private/FGBlueprintFunctionLibrary.cpp

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@@ -204,6 +204,7 @@ void UFGBlueprintFunctionLibrary::WaitForFilterTexts(const UObject* WorldContext
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FString UFGBlueprintFunctionLibrary::MakeStringUGCCompatible(const FString& inText, EUGCStringConversionResult& conversionResult){ return FString(); }
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bool UFGBlueprintFunctionLibrary::IsConsolePlatform(){ return false; }
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bool UFGBlueprintFunctionLibrary::IsConsolePlatformPure(){ return false; }
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bool UFGBlueprintFunctionLibrary::IsLowResMode(){ return false; }
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EFGTargetPlatform UFGBlueprintFunctionLibrary::GetCurrentPlatform(){ return EFGTargetPlatform::TP_Windows; }
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FString UFGBlueprintFunctionLibrary::GetPlatformAvatarURL(FName UserPlatform, FString UserPlatformAvatarURL, FString OnlineUserAvatarURL){ return FString(); }
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EUGCVisibilityErrors UFGBlueprintFunctionLibrary::UserCanSeeUGCInThisContext(AFGPlayerController* LocalPlayerController, TArray<FLocalUserNetIdBundle> LastUGCEditBy){ return EUGCVisibilityErrors::UGCVE_NoErrors; }

Source/FactoryGame/Private/FGBuildableSubsystem.cpp

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@@ -103,6 +103,7 @@ void AFGBuildableSubsystem::AddConveyorChainActor( AFGConveyorChainActor* chainA
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void AFGBuildableSubsystem::RemoveConveyorChainActor( AFGConveyorChainActor* ChainActor){ }
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void AFGBuildableSubsystem::RemoveBuildable( AFGBuildable* buildable){ }
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void AFGBuildableSubsystem::RemoveConveyor(AFGBuildableConveyorBase* conveyor){ }
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void AFGBuildableSubsystem::ForceDestroyChainActor(AFGConveyorChainActor* chainActor){ }
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void AFGBuildableSubsystem::SplitConveyorGroupFromAttachment(AFGBuildableConveyorBase* conveyor){ }
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bool AFGBuildableSubsystem::RemoveConveyorFromBucket(AFGBuildableConveyorBase* conveyorToRemove){ return bool(); }
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void AFGBuildableSubsystem::RearrangeConveyorBuckets(int32 emptiedBucketID){ }

Source/FactoryGame/Private/FGConveyorChainActor.cpp

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@@ -50,7 +50,7 @@ void AFGConveyorChainActor::PostLoadGame_Implementation(int32 saveVersion, int32
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void AFGConveyorChainActor::SetStartAndEndConveyors(AFGBuildableConveyorBase* start, AFGBuildableConveyorBase* end){ }
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void AFGConveyorChainActor::SanitizeItemsFromLoad(){ }
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void AFGConveyorChainActor::RegisterWithSubsystem(){ }
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void AFGConveyorChainActor::RevertChainActor(){ }
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void AFGConveyorChainActor::RevertChainActor_Unsafe(){ }
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bool AFGConveyorChainActor::BuildChain(){ return bool(); }
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void AFGConveyorChainActor::RebuildSplineComponent(int32 reparamStepsPerSeg){ }
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void AFGConveyorChainActor::MoveItemsFromBeltsToChain(){ }

Source/FactoryGame/Private/FGGameInstance.cpp

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@@ -36,6 +36,7 @@ UFGDebugOverlayWidget* UFGGameInstance::GetDebugOverlayWidget(){ return nullptr;
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IFGDedicatedServerInterface* UFGGameInstance::GetDedicatedServerInterface() const{ return nullptr; }
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void UFGGameInstance::SetPendingConnectionEncryptionData(const FFGPendingConnectionEncryptionData& NewEncryptionData){ }
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EInputDeviceType UFGGameInstance::GetActiveInputDeviceType() const{ return EInputDeviceType(); }
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bool UFGGameInstance::IsRunningOnSteamDeck() const{ return false; }
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void UFGGameInstance::LoadComplete(const float loadTime, const FString& mapName){ }
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void UFGGameInstance::OnDestroyOldSessionComplete_JoinSession(FName gameSessionName, bool wasSuccessful){ }
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void UFGGameInstance::OnQueryFriendProductIdCompleted_JoinSession(bool wasSuccessful, FString EpicId, EOS_ProductUserIdDetails* ProductId){ }

Source/FactoryGame/Private/FGGameUserSettings.cpp

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@@ -54,6 +54,7 @@ void UFGGameUserSettings::OnGamepadRumbleEnabledUpdated(FString updatedCvar){ }
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void UFGGameUserSettings::OnGamepadRumbleStrengthUpdated(FString updatedCvar){ }
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void UFGGameUserSettings::OnGamepadSpeakerEnabledUpdated(FString updatedCVar){ }
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void UFGGameUserSettings::OnGamepadSpeakerVolumeUpdated(FString updatedCVar){ }
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void UFGGameUserSettings::OnConveyorItemFrequencyUpdated(FString updatedCvar){ }
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void UFGGameUserSettings::OnFoliageQualityUpdated(FString updatedCvar){ }
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void UFGGameUserSettings::OnOnlineIntegrationModeUpdated(bool bInvokedByUser){ }
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void UFGGameUserSettings::OnMotionBlurEnabledUpdated(FString updatedCvar){ }
@@ -126,6 +127,7 @@ void UFGGameUserSettings::TryInitUserSettings(){ }
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void UFGGameUserSettings::InitUserSettings(){ }
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void UFGGameUserSettings::SetPrimaryLangaugeToPlatformDefault(){ }
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UFGGameInstance* UFGGameUserSettings::GetPrimaryGameInstance(){ return nullptr; }
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bool UFGGameUserSettings::IsRunningOnSteamDeckOrConsole(){ return false; }
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ULocalUserInfo* UFGGameUserSettings::GetLocalUserInfo(){ return nullptr; }
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void UFGGameUserSettings::OnPreMapLoad(const FString& MapName){ }
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void UFGGameUserSettings::SetCvarValue(FString cvar, int32 value){ }

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