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Infested Underkeep

Foul creatures dwell here. Foul creatures swarm these sites, overwhelming trespassers with sheer numbers and unchecked ferocity. The denizens do little beyond multiplying, feeding, and expanding, ravenous for fresh kills to feed the swarm.

Navigation through this place, across paths undermined by the hordes, may be perilous. The sights and smells may test your fortitude. But it is the creatures which pose the greatest threat, as they ambush and cut off your escape with unforeseen cunning.

An age-old subterranean dungeon. These subterranean structures are a mystery. They are inexplicably ancient, older perhaps than even the Firstborn. Their passages and halls hide dangers within unfathomable darkness.

Most Ironlanders stay well clear of these places. But some stumble upon the entrance to an underkeep and delve inside, drawn by its secrets or the alluring promise of forgotten power. Others, desperate for protection from the perils of the surface world, foolishly try to use the depths of an underkeep as a sanctum for their kin or clan. They soon discover that the greatest threats lie beneath.

Features

d100 Feature
1-4 Inhabited nest
5-8 Abandoned nest
9-12 Ravaged terrain or architecture
13-16 Remains or carrion
17-20 Hoarded food
21-43 Carved passages
44-56 Hall or chamber
57-64 Stairs into the depths
65-68 Grand doorway or entrance
69-72 Tomb or catacombs
73-76 Rough-hewn cave
77-80 Foundry or workshop
81-84 Shrine or temple
85-88 Imposing architecture or artistry
89-98 Something unusual or unexpected
99 You transition into a new theme
100 You transition into a new domain
^InfestedUnderkeepFeatures

Dangers

d100 Danger
1-5 Denizens swarm and attack
6-10 Toxic or sickening environment
11-12 Denizen stalks you
13-14 Denizen takes or destroys something
15-16 Denizen reveals surprising cleverness
17-18 Denizen guided by a greater threat
19-20 Denizen blocks the path
21-22 Denizen funnels you down a new path
23-24 Denizen undermines the path
25-26 Denizen lays in wait
27-28 Trap or snare
29-30 Victim’s horrible fate is revealed
31-33 Ancient mechanism or trap
34-36 Crumbling architecture
37-39 Blocked or broken passage
40-42 Artifact with a hidden danger
43-45 Denizen lurks in darkness
46-57 You encounter a hostile denizen.
58-68 You face an environmental or architectural hazard.
69-76 A discoveryundermines or complicates your quest.
77-79 You confront a harrowing situation or sensation.
80-82 You face the consequences of an earlier choice or approach.
83-85 Your way is blocked or trapped.
86-88 A resource is diminished, broken, or lost.
89-91 You face a perplexing mystery or tough choice.
92-94 You lose your way or are delayed.
95-00 Roll twice more on this table. Both results occur. If they are the same result, make it worse.
^InfestedUnderkeepDangers