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RelayCommand.cs
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126 lines (112 loc) · 4.05 KB
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using System;
using System.Windows.Input;
namespace LibVLCSharp.UWP.Sample
{
/// <summary>
/// A command whose sole purpose is to relay its functionality to other objects by invoking delegates
/// </summary>
public class RelayCommand<T> : ICommand
{
/// <summary>
/// Occurs when changes occur that affect whether or not the command should execute
/// </summary>
public event EventHandler CanExecuteChanged;
/// <summary>
/// Creates a new command
/// </summary>
/// <param name="executeAction">the execution logic</param>
public RelayCommand(Action<T> executeAction)
{
ExecuteAction = executeAction;
}
private Action<T> ExecuteAction { get; }
/// <summary>
/// Raises the <see cref="CanExecuteChanged" /> event
/// </summary>
public void RaiseCanExecuteChanged()
{
CanExecuteChanged?.Invoke(this, EventArgs.Empty);
}
/// <summary>
/// Determines whether the command can execute in its current state
/// </summary>
/// <param name="parameter">data used by the command.
/// If the command does not require data to be passed, this object can be set to null</param>
/// <returns>true</returns>
public bool CanExecute(object parameter)
{
return true;
}
/// <summary>
/// Executes the <see cref="RelayCommand"/>
/// </summary>
/// <param name="parameter">data used by the command</param>
public void Execute(object parameter)
{
ExecuteAction?.Invoke((T)parameter);
}
}
public class RelayCommand : ICommand
{
private readonly Action _execute;
private readonly Func<bool> _canExecute;
/// <summary>
/// Raised when RaiseCanExecuteChanged is called.
/// </summary>
public event EventHandler CanExecuteChanged;
/// <summary>
/// Creates a new command that can always execute.
/// </summary>
/// <param name="execute">The execution logic.</param>
public RelayCommand(Action execute)
: this(execute, null)
{
}
/// <summary>
/// Creates a new command.
/// </summary>
/// <param name="execute">The execution logic.</param>
/// <param name="canExecute">The execution status logic.</param>
public RelayCommand(Action execute, Func<bool> canExecute)
{
if (execute == null)
throw new ArgumentNullException("execute");
_execute = execute;
_canExecute = canExecute;
}
/// <summary>
/// Determines whether this <see cref="RelayCommand"/> can execute in its current state.
/// </summary>
/// <param name="parameter">
/// Data used by the command. If the command does not require data to be passed, this object can be set to null.
/// </param>
/// <returns>true if this command can be executed; otherwise, false.</returns>
public bool CanExecute(object parameter)
{
return _canExecute == null ? true : _canExecute();
}
/// <summary>
/// Executes the <see cref="RelayCommand"/> on the current command target.
/// </summary>
/// <param name="parameter">
/// Data used by the command. If the command does not require data to be passed, this object can be set to null.
/// </param>
public void Execute(object parameter)
{
_execute();
}
/// <summary>
/// Method used to raise the <see cref="CanExecuteChanged"/> event
/// to indicate that the return value of the <see cref="CanExecute"/>
/// method has changed.
/// </summary>
public void RaiseCanExecuteChanged()
{
var handler = CanExecuteChanged;
if (handler != null)
{
handler(this, EventArgs.Empty);
}
}
}
}