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Resource management #25

@alex-eg

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@alex-eg

Alpha milestone mentions following things:

  • levels
  • weapons
  • player craft
  • enemy craft[s?]
  • enemy types
  • enemy waves
  • behavioural patterns -- as I understand, it's movement and attack patterns, which are pre-defined and bound to each wave
  • boss
  • [optional] pick-ups
  • sounds
  • music

While not all of them have to have an editor, we must decide on how to create, use and modify all of them, in terms of in-game engine entities.

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