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Description
Alpha milestone mentions following things:
- levels
- weapons
- player craft
- enemy craft[s?]
- enemy types
- enemy waves
- behavioural patterns -- as I understand, it's movement and attack patterns, which are pre-defined and bound to each wave
- boss
- [optional] pick-ups
- sounds
- music
While not all of them have to have an editor, we must decide on how to create, use and modify all of them, in terms of in-game engine entities.
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