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feat: N-16 DWM cloaking prototype — hide windows from screen capture
Add collector/src/cloaking.rs with three public functions: - cloak_window(hwnd): sets DWMWA_CLOAK=TRUE via DwmSetWindowAttribute - uncloak_window(hwnd): sets DWMWA_CLOAK=FALSE - is_cloaked(hwnd): reads DWMWA_CLOAKED attribute No elevated privileges required (Windows 8+). PowerToys uses this technique for instant show/hide of Command Palette. Foundation for making DesktopAI's avatar overlay invisible to PrintScreen/OBS while remaining visible on desktop. 8 tests (5 Windows real-DWM + 3 non-Windows stubs), Rust count 94→97. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Lines changed: 219 additions & 1 deletion

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collector/Cargo.toml

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@@ -31,7 +31,8 @@ windows = { version = "0.52", features = [
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"Win32_System_Com",
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"Win32_System_Variant",
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"Win32_System_Ole",
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"Win32_Graphics_Gdi"
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"Win32_Graphics_Gdi",
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"Win32_Graphics_Dwm"
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] }
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url = "2.5"
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tungstenite = "0.21"

collector/src/cloaking.rs

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//! DWM Window Cloaking — hide windows from screen capture while remaining visible.
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//!
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//! Uses `DwmSetWindowAttribute(DWMWA_CLOAK)` to make a window invisible to
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//! PrintScreen, OBS, and other capture methods while still rendering on desktop.
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//! PowerToys and Flow Launcher use this technique for instant show/hide.
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//!
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//! # Requirements
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//! - Windows 8+ (DWM is always-on since Windows 8)
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//! - No elevated privileges required
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//! - Window must be a top-level window (not a child window)
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#[cfg(windows)]
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use std::ffi::c_void;
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#[cfg(windows)]
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use std::mem;
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#[cfg(windows)]
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use windows::Win32::Foundation::{BOOL, HWND};
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#[cfg(windows)]
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use windows::Win32::Graphics::Dwm::{
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DwmGetWindowAttribute, DwmSetWindowAttribute, DWMWA_CLOAK, DWMWA_CLOAKED,
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};
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/// Cloak a window — invisible to screen capture but still visible on desktop.
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#[cfg(windows)]
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pub fn cloak_window(hwnd: HWND) -> windows::core::Result<()> {
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set_cloak(hwnd, true)
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}
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/// Uncloak a window — visible to screen capture again.
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#[cfg(windows)]
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pub fn uncloak_window(hwnd: HWND) -> windows::core::Result<()> {
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set_cloak(hwnd, false)
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}
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/// Check whether a window is currently cloaked (by app, shell, or inheritance).
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#[cfg(windows)]
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pub fn is_cloaked(hwnd: HWND) -> windows::core::Result<bool> {
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let mut cloaked: u32 = 0;
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unsafe {
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DwmGetWindowAttribute(
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hwnd,
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DWMWA_CLOAKED,
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&mut cloaked as *mut u32 as *mut c_void,
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mem::size_of::<u32>() as u32,
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)?;
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}
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Ok(cloaked != 0)
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}
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#[cfg(windows)]
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fn set_cloak(hwnd: HWND, cloak: bool) -> windows::core::Result<()> {
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let value = if cloak { BOOL(1) } else { BOOL(0) };
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unsafe {
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DwmSetWindowAttribute(
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hwnd,
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DWMWA_CLOAK,
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&value as *const BOOL as *const c_void,
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mem::size_of::<BOOL>() as u32,
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)
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}
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}
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// --- Non-Windows stubs (compile on Linux, always return error) ---
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/// Cloak a window (non-Windows stub — always errors).
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#[cfg(not(windows))]
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pub fn cloak_window(_hwnd_raw: isize) -> Result<(), String> {
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Err("DWM cloaking requires Windows".to_string())
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}
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/// Uncloak a window (non-Windows stub — always errors).
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#[cfg(not(windows))]
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pub fn uncloak_window(_hwnd_raw: isize) -> Result<(), String> {
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Err("DWM cloaking requires Windows".to_string())
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}
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/// Check cloaked state (non-Windows stub — always errors).
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#[cfg(not(windows))]
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pub fn is_cloaked(_hwnd_raw: isize) -> Result<bool, String> {
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Err("DWM cloaking requires Windows".to_string())
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}
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// =============================================================================
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// Tests
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// =============================================================================
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#[cfg(test)]
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mod tests {
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use super::*;
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// ---- Windows tests (real DWM API calls) ----
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#[cfg(windows)]
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mod windows_tests {
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use super::*;
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use windows::Win32::Foundation::HWND;
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use windows::Win32::UI::WindowsAndMessaging::{
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CreateWindowExW, DestroyWindow, RegisterClassW, CS_HREDRAW, CS_VREDRAW,
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WS_EX_NOACTIVATE, WS_EX_TOOLWINDOW, WS_OVERLAPPEDWINDOW, WNDCLASSW,
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};
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use windows::core::w;
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use std::sync::Once;
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static REGISTER_CLASS: Once = Once::new();
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const CLASS_NAME: &str = "DesktopAICloakTest\0";
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fn register_test_class() {
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REGISTER_CLASS.call_once(|| unsafe {
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let class_name = w!("DesktopAICloakTest");
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let wc = WNDCLASSW {
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style: CS_HREDRAW | CS_VREDRAW,
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lpszClassName: class_name.into(),
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..Default::default()
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};
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RegisterClassW(&wc);
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});
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}
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fn create_test_window() -> HWND {
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register_test_class();
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unsafe {
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CreateWindowExW(
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WS_EX_TOOLWINDOW | WS_EX_NOACTIVATE,
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w!("DesktopAICloakTest"),
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w!("CloakTestWindow"),
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WS_OVERLAPPEDWINDOW,
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0, 0, 100, 100,
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None,
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None,
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None,
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None,
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)
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}
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.expect("Failed to create test window")
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}
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#[test]
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fn test_cloak_and_uncloak_round_trip() {
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let hwnd = create_test_window();
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// Cloak the window
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cloak_window(hwnd).expect("cloak_window failed");
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assert!(is_cloaked(hwnd).expect("is_cloaked failed"), "window should be cloaked");
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// Uncloak the window
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uncloak_window(hwnd).expect("uncloak_window failed");
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assert!(!is_cloaked(hwnd).expect("is_cloaked failed"), "window should not be cloaked");
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unsafe { let _ = DestroyWindow(hwnd); }
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}
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#[test]
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fn test_uncloak_uncloaked_window_is_noop() {
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let hwnd = create_test_window();
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// Uncloaking an already-visible window should succeed silently
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uncloak_window(hwnd).expect("uncloak on visible window should be Ok");
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assert!(!is_cloaked(hwnd).expect("is_cloaked failed"));
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unsafe { let _ = DestroyWindow(hwnd); }
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}
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#[test]
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fn test_cloak_twice_is_idempotent() {
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let hwnd = create_test_window();
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cloak_window(hwnd).expect("first cloak failed");
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cloak_window(hwnd).expect("second cloak should also succeed");
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assert!(is_cloaked(hwnd).expect("is_cloaked failed"));
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uncloak_window(hwnd).expect("cleanup uncloak failed");
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unsafe { let _ = DestroyWindow(hwnd); }
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}
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#[test]
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fn test_is_cloaked_on_new_window() {
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let hwnd = create_test_window();
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assert!(!is_cloaked(hwnd).expect("is_cloaked failed"), "fresh window should not be cloaked");
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unsafe { let _ = DestroyWindow(hwnd); }
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}
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#[test]
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fn test_invalid_hwnd_returns_error() {
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let bad_hwnd = HWND(0xDEAD as *mut _);
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assert!(cloak_window(bad_hwnd).is_err(), "cloaking invalid HWND should fail");
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assert!(is_cloaked(bad_hwnd).is_err(), "querying invalid HWND should fail");
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}
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}
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// ---- Non-Windows tests (stub error paths) ----
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#[cfg(not(windows))]
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mod non_windows_tests {
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use super::*;
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#[test]
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fn test_cloak_fails_on_non_windows() {
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let result = cloak_window(0);
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assert!(result.is_err());
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assert_eq!(result.unwrap_err(), "DWM cloaking requires Windows");
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}
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#[test]
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fn test_uncloak_fails_on_non_windows() {
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let result = uncloak_window(0);
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assert!(result.is_err());
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assert_eq!(result.unwrap_err(), "DWM cloaking requires Windows");
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}
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#[test]
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fn test_is_cloaked_fails_on_non_windows() {
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let result = is_cloaked(0);
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assert!(result.is_err());
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assert_eq!(result.unwrap_err(), "DWM cloaking requires Windows");
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}
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}
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}

collector/src/lib.rs

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@@ -16,6 +16,7 @@ pub mod uia;
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pub mod windows;
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#[cfg(windows)]
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pub mod screenshot;
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pub mod cloaking;
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pub mod command;
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#[cfg(feature = "detection")]
@@ -35,6 +36,8 @@ pub use uia::{allow_uia_snapshot, get_uia, extract_document_text, uia_snapshot};
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pub use windows::{window_title, process_path, build_event, win_event_hook, idle_duration_ms};
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#[cfg(windows)]
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pub use screenshot::{capture_screenshot, init_screenshot_buffer};
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#[cfg(windows)]
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pub use cloaking::{cloak_window, uncloak_window, is_cloaked};
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#[cfg(windows)]
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use crossbeam_channel::unbounded;

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