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10 * 1024 * 1024 max splat countΒ #58

@TheExDeus

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@TheExDeus

Line here:

if (numPoints <= 0 || numPoints > 10 * 1024 * 1024) {

Why when you are loading from PLY you have a limit on max vertex count? Does the SPZ itself has limits on how many splats it can save? And this limit is specifically inside the PLY load function, not SPZ save.
In my case I have 12M splat project (and can easily have more), so this was unexpected. I will try removing this check locally and see if something else brakes.
Just wanted to know if there is a reason for this.

edit: I removed that check and everything seem to work fine. SPZ can be generated and loaded.

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