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The event modified some of the item properties, normally item properties are final and thus it is a fair thing to do to say iterate over items to populate one mods data structures during mod loading.
Thing is if you do this in a client reload listener (which can be very relevant for many reasons to do stuff that would be then needed by resource packs and would depend on components), one will iterate over the unmodified items.
My proposed solution would be to move this event right after items are registered, maybe with a registry callback.
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triageNeeds triaging and confirmationNeeds triaging and confirmation