A-Frame support for easier WebAR/VR usage #85
FireDragonGameStudio
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Feature Ideas
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Would you mind writing up a few workflows / systems that would get easier with A-Frame support so we understand this better? At least in my mind A-Frame is somewhere between vanilla three and react-three-fiber (also not sure about how active the devs are: last release in feburary, no blog post since 2020), but seems there's still more to it. |
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As long as there is no support for WebXR from Apple (Safari and Chrome on iOS), a workaround for AR experiences is needed. An idea would be to integrate A-Frame, as it's a layer built on three.js with wide support for WebAR solutions like AR.js and MindAR.
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