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Fixes #3052 Avoid double fullscreen call#3060

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bluemarvin merged 1 commit intomasterfrom
v10/fullscreen_fix
Mar 27, 2020
Merged

Fixes #3052 Avoid double fullscreen call#3060
bluemarvin merged 1 commit intomasterfrom
v10/fullscreen_fix

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@keianhzo keianhzo commented Mar 27, 2020

Fixes #3052 We were getting duplicated fullscreen change events because we were handling the fullscreen flow in a quite convoluted way where both the navigation bar and the window updated the viewmodel state. I've simplified it and make the window the owner of that property update

@keianhzo keianhzo self-assigned this Mar 27, 2020
@keianhzo keianhzo requested a review from bluemarvin March 27, 2020 07:01
@bluemarvin bluemarvin merged commit 9f5c1d7 into master Mar 27, 2020
@bluemarvin bluemarvin deleted the v10/fullscreen_fix branch March 27, 2020 18:09
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[Oculus Quest] Nothing happens when pressing the B or Y controller buttons after exiting immersive mode

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