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callbacks.lua
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266 lines (241 loc) · 8.31 KB
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local ui = unified_inventory
local function default_refill(stack)
stack:set_count(stack:get_stack_max())
local itemdef = minetest.registered_items[stack:get_name()]
if itemdef
and (itemdef.wear_represents or "mechanical_wear") == "mechanical_wear"
and stack:get_wear() ~= 0 then
stack:set_wear(0)
end
return stack
end
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
unified_inventory.players[player_name] = {}
unified_inventory.current_index[player_name] = 1 -- Item (~page) index
unified_inventory.filtered_items_list[player_name] =
unified_inventory.items_list
unified_inventory.activefilter[player_name] = ""
unified_inventory.current_searchbox[player_name] = ""
unified_inventory.current_category[player_name] = "all"
unified_inventory.current_category_scroll[player_name] = 0
unified_inventory.alternate[player_name] = 1
unified_inventory.current_item[player_name] = nil
unified_inventory.current_craft_direction[player_name] = "recipe"
-- Refill slot
local refill = minetest.create_detached_inventory(player_name.."refill", {
allow_put = function(inv, listname, index, stack, player)
if unified_inventory.is_creative(player_name) then
return stack:get_count()
else
return 0
end
end,
on_put = function(inv, listname, index, stack, player)
local handle_refill = (minetest.registered_items[stack:get_name()] or {}).on_refill or default_refill
stack = handle_refill(stack)
inv:set_stack(listname, index, stack)
minetest.sound_play("electricity",
{to_player=player_name, gain = 1.0})
end,
}, player_name)
refill:set_size("main", 1)
end)
minetest.register_on_mods_loaded(function()
minetest.register_on_joinplayer(function(player)
-- After everything is initialized, set up the formspec
ui.apply_filter(player, "")
ui.set_inventory_formspec(player, unified_inventory.default)
end)
end)
local function apply_new_filter(player, search_text)
local player_name = player:get_player_name()
minetest.sound_play("ui_click", {to_player=player_name, gain = 0.1})
ui.apply_filter(player, search_text)
ui.current_searchbox[player_name] = search_text
ui.set_inventory_formspec(player, ui.current_page[player_name])
end
-- Search box handling
local function receive_fields_searchbox(player, formname, fields)
local player_name = player:get_player_name()
-- always take new search text, even if not searching on it yet
if fields.searchbox and fields.searchbox ~= ui.current_searchbox[player_name] then
ui.current_searchbox[player_name] = fields.searchbox
end
if fields.searchbutton
or fields.key_enter_field == "searchbox" then
if ui.current_searchbox[player_name] ~= ui.activefilter[player_name] then
ui.apply_filter(player, ui.current_searchbox[player_name])
ui.set_inventory_formspec(player, ui.current_page[player_name])
minetest.sound_play("paperflip2",
{to_player=player_name, gain = 1.0})
end
elseif fields.searchresetbutton then
if ui.activefilter[player_name] ~= "" then
apply_new_filter(player, "")
end
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "" then
return
end
receive_fields_searchbox(player, formname, fields)
local player_name = player:get_player_name()
local ui_peruser, _ = unified_inventory.get_per_player_formspec(player_name)
local clicked_category
for _, cat in ipairs(ui.category_list) do
if fields["category_" .. cat.name] then
clicked_category = cat.name
break
end
end
if clicked_category and clicked_category ~= ui.current_category[player_name] then
ui.current_category[player_name] = clicked_category
ui.apply_filter(player, ui.current_searchbox[player_name])
ui.set_inventory_formspec(player, ui.current_page[player_name])
return
end
if fields.next_category or fields.prev_category then
local step = fields.next_category and 1 or -1
local scroll_old = ui.current_category_scroll[player_name]
local scroll_new = math.max(0, math.min(#ui.category_list - ui_peruser.pagecols, scroll_old + step))
if scroll_old ~= scroll_new then
ui.current_category_scroll[player_name] = scroll_new
ui.set_inventory_formspec(player, ui.current_page[player_name])
end
return
end
for i, def in pairs(unified_inventory.buttons) do
if fields[def.name] then
if def.condition == nil or def.condition(player) then
def.action(player)
minetest.sound_play("ui_click",
{to_player=player_name, gain = 0.1})
else
-- This branch may be executed if relevant permissions were revoked.
core.chat_send_player(player_name, "Action disallowed. Preconditions not met.")
ui.set_inventory_formspec(player, ui.current_page[player_name])
end
return
end
end
-- Inventory page controls
local start = math.floor(
unified_inventory.current_index[player_name] / ui_peruser.items_per_page + 1)
local start_i = start
local pagemax = math.floor(
(#unified_inventory.filtered_items_list[player_name] - 1)
/ (ui_peruser.items_per_page) + 1)
if fields.start_list then
start_i = 1
end
if fields.rewind1 then
start_i = start_i - 1
end
if fields.forward1 then
start_i = start_i + 1
end
if fields.rewind3 then
start_i = start_i - 3
end
if fields.forward3 then
start_i = start_i + 3
end
if fields.end_list then
start_i = pagemax
end
if start_i < 1 then
start_i = 1
end
if start_i > pagemax then
start_i = pagemax
end
if start_i ~= start then
minetest.sound_play("paperflip1",
{to_player=player_name, gain = 1.0})
unified_inventory.current_index[player_name] = (start_i - 1) * ui_peruser.items_per_page + 1
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
return
end
-- Check clicked item image button
local clicked_item
for name, value in pairs(fields) do
local mangled_item = string.match(name, "^[0-9]*_?item_button_(.*)$")
if mangled_item then
clicked_item = unified_inventory.demangle_for_formspec(mangled_item)
if string.sub(clicked_item, 1, 6) == "group:" then
-- Change search filter to this group
unified_inventory.current_category[player_name] = "all"
apply_new_filter(player, clicked_item)
return
end
break
end
end
if clicked_item then
local selected_stack = ui.current_item[player_name]
if selected_stack and selected_stack:get_name() == clicked_item then
-- Flip usage/recipe
local dir = ui.current_craft_direction[player_name]
ui.current_craft_direction[player_name] = dir == "recipe" and "usage" or "recipe"
end
minetest.sound_play("ui_click",
{to_player=player_name, gain = 0.1})
local page = unified_inventory.current_page[player_name]
local player_creative = unified_inventory.is_creative(player_name)
if not player_creative then
page = "craftguide"
end
if page == "craftguide" then
unified_inventory.current_item[player_name] = ItemStack(clicked_item)
unified_inventory.alternate[player_name] = 1
unified_inventory.set_inventory_formspec(player, "craftguide")
elseif player_creative then
-- Creative page: Add entire stack to inventory
local inv = player:get_inventory()
local stack = ItemStack(clicked_item)
stack:set_count(stack:get_stack_max())
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
end
end
return
end
-- alternate buttons
if not (fields.alternate or fields.alternate_prev) then
return
end
minetest.sound_play("ui_click",
{to_player=player_name, gain = 0.1})
local selected_item = unified_inventory.current_item[player_name]
if not selected_item then
return
end
local crafts = ui.crafts_for[ui.current_craft_direction[
player_name]][selected_item:get_name()] or {}
if #crafts <= 1 then
return
end
local alternate
if fields.alternate then
alternate = unified_inventory.alternate[player_name] + 1
if alternate > #crafts then
alternate = 1
end
elseif fields.alternate_prev then
alternate = unified_inventory.alternate[player_name] - 1
if alternate < 1 then
alternate = #crafts
end
end
unified_inventory.alternate[player_name] = alternate
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end)
minetest.register_on_leaveplayer(function(player)
local player_name = player:get_player_name()
minetest.remove_detached_inventory(player_name.."_bags")
minetest.remove_detached_inventory(player_name.."refill")
end)