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onnxruntime/core/providers/webgpu/webgpu_utils.h

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namespace onnxruntime {
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namespace webgpu {
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class ShaderVariableHelper;
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template <typename T>
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inline T CeilDiv(T numerator, T denominator) {
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return (numerator + denominator - 1) / denominator;
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}
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class ShaderVariableHelper;
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/**
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* Returns the maximum number of components `N` to be used as `vecN` for the given size.
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*/

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